// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionClamp.h" #ifdef ENGINE_MaterialExpressionClamp_generated_h #error "MaterialExpressionClamp.generated.h already included, missing '#pragma once' in MaterialExpressionClamp.h" #endif #define ENGINE_MaterialExpressionClamp_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionClamp ************************************************* #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionClamp, ENGINE_API) struct Z_Construct_UClass_UMaterialExpressionClamp_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionClamp_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionClamp(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionClamp_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionClamp_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionClamp, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionClamp_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionClamp) \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionClamp(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionClamp(UMaterialExpressionClamp&&) = delete; \ UMaterialExpressionClamp(const UMaterialExpressionClamp&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionClamp); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionClamp); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionClamp) \ ENGINE_API virtual ~UMaterialExpressionClamp(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionClamp; // ********** End Class UMaterialExpressionClamp *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionClamp_h // ********** Begin Enum EClampMode **************************************************************** #define FOREACH_ENUM_ECLAMPMODE(op) \ op(CMODE_Clamp) \ op(CMODE_ClampMin) \ op(CMODE_ClampMax) enum EClampMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EClampMode ****************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS