// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionBlend.h" #ifdef ENGINE_MaterialExpressionBlend_generated_h #error "MaterialExpressionBlend.generated.h already included, missing '#pragma once' in MaterialExpressionBlend.h" #endif #define ENGINE_MaterialExpressionBlend_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionBlend ************************************************* struct Z_Construct_UClass_UMaterialExpressionBlend_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionBlend_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionBlend(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionBlend_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionBlend_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionBlend, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionBlend_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionBlend) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h_22_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionBlend(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionBlend(UMaterialExpressionBlend&&) = delete; \ UMaterialExpressionBlend(const UMaterialExpressionBlend&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionBlend); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionBlend); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionBlend) \ ENGINE_API virtual ~UMaterialExpressionBlend(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h_22_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionBlend; // ********** End Class UMaterialExpressionBlend *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionBlend_h // ********** Begin Enum EMaterialExpressionBlendMode ********************************************** #define FOREACH_ENUM_EMATERIALEXPRESSIONBLENDMODE(op) \ op(EMaterialExpressionBlendMode::Blend) \ op(EMaterialExpressionBlendMode::UseA) \ op(EMaterialExpressionBlendMode::UseB) enum class EMaterialExpressionBlendMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialExpressionBlendMode ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS