// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionAntialiasedTextureMask.h" #ifdef ENGINE_MaterialExpressionAntialiasedTextureMask_generated_h #error "MaterialExpressionAntialiasedTextureMask.generated.h already included, missing '#pragma once' in MaterialExpressionAntialiasedTextureMask.h" #endif #define ENGINE_MaterialExpressionAntialiasedTextureMask_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionAntialiasedTextureMask ******************************** struct Z_Construct_UClass_UMaterialExpressionAntialiasedTextureMask_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionAntialiasedTextureMask_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h_26_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionAntialiasedTextureMask(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionAntialiasedTextureMask_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionAntialiasedTextureMask_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionAntialiasedTextureMask, UMaterialExpressionTextureSampleParameter2D, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionAntialiasedTextureMask_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionAntialiasedTextureMask) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionAntialiasedTextureMask(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionAntialiasedTextureMask) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionAntialiasedTextureMask); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionAntialiasedTextureMask); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionAntialiasedTextureMask(UMaterialExpressionAntialiasedTextureMask&&) = delete; \ UMaterialExpressionAntialiasedTextureMask(const UMaterialExpressionAntialiasedTextureMask&) = delete; \ ENGINE_API virtual ~UMaterialExpressionAntialiasedTextureMask(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h_23_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h_26_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionAntialiasedTextureMask; // ********** End Class UMaterialExpressionAntialiasedTextureMask ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionAntialiasedTextureMask_h // ********** Begin Enum ETextureColorChannel ****************************************************** #define FOREACH_ENUM_ETEXTURECOLORCHANNEL(op) \ op(TCC_Red) \ op(TCC_Green) \ op(TCC_Blue) \ op(TCC_Alpha) enum ETextureColorChannel : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureColorChannel ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS