// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialCache/MaterialCacheVirtualTexture.h" #ifdef ENGINE_MaterialCacheVirtualTexture_generated_h #error "MaterialCacheVirtualTexture.generated.h already included, missing '#pragma once' in MaterialCacheVirtualTexture.h" #endif #define ENGINE_MaterialCacheVirtualTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialCacheVirtualTexture ********************************************* struct Z_Construct_UClass_UMaterialCacheVirtualTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialCacheVirtualTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h_20_INCLASS \ private: \ static void StaticRegisterNativesUMaterialCacheVirtualTexture(); \ friend struct ::Z_Construct_UClass_UMaterialCacheVirtualTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialCacheVirtualTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialCacheVirtualTexture, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialCacheVirtualTexture_NoRegister) \ DECLARE_SERIALIZER(UMaterialCacheVirtualTexture) #define FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialCacheVirtualTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialCacheVirtualTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialCacheVirtualTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialCacheVirtualTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialCacheVirtualTexture(UMaterialCacheVirtualTexture&&) = delete; \ UMaterialCacheVirtualTexture(const UMaterialCacheVirtualTexture&) = delete; #define FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialCacheVirtualTexture; // ********** End Class UMaterialCacheVirtualTexture *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheVirtualTexture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS