// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Subsystems/LocalPlayerSubsystem.h" #include "Engine/LocalPlayer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLocalPlayerSubsystem() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem(); ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USubsystem(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULocalPlayerSubsystem **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ULocalPlayerSubsystem; UClass* ULocalPlayerSubsystem::GetPrivateStaticClass() { using TClass = ULocalPlayerSubsystem; if (!Z_Registration_Info_UClass_ULocalPlayerSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LocalPlayerSubsystem"), Z_Registration_Info_UClass_ULocalPlayerSubsystem.InnerSingleton, StaticRegisterNativesULocalPlayerSubsystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULocalPlayerSubsystem.InnerSingleton; } UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister() { return ULocalPlayerSubsystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULocalPlayerSubsystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * ULocalPlayerSubsystem\n * Base class for auto instanced and initialized subsystem that share the lifetime of local players\n */" }, { "IncludePath", "Subsystems/LocalPlayerSubsystem.h" }, { "ModuleRelativePath", "Public/Subsystems/LocalPlayerSubsystem.h" }, { "ToolTip", "ULocalPlayerSubsystem\nBase class for auto instanced and initialized subsystem that share the lifetime of local players" }, }; #endif // WITH_METADATA // ********** Begin Class ULocalPlayerSubsystem constinit property declarations ******************** // ********** End Class ULocalPlayerSubsystem constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULocalPlayerSubsystem_Statics UObject* (*const Z_Construct_UClass_ULocalPlayerSubsystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USubsystem, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayerSubsystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalPlayerSubsystem_Statics::ClassParams = { &ULocalPlayerSubsystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayerSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalPlayerSubsystem_Statics::Class_MetaDataParams) }; void ULocalPlayerSubsystem::StaticRegisterNativesULocalPlayerSubsystem() { } UClass* Z_Construct_UClass_ULocalPlayerSubsystem() { if (!Z_Registration_Info_UClass_ULocalPlayerSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalPlayerSubsystem.OuterSingleton, Z_Construct_UClass_ULocalPlayerSubsystem_Statics::ClassParams); } return Z_Registration_Info_UClass_ULocalPlayerSubsystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULocalPlayerSubsystem); ULocalPlayerSubsystem::~ULocalPlayerSubsystem() {} // ********** End Class ULocalPlayerSubsystem ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULocalPlayerSubsystem, ULocalPlayerSubsystem::StaticClass, TEXT("ULocalPlayerSubsystem"), &Z_Registration_Info_UClass_ULocalPlayerSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalPlayerSubsystem), 402103141U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h__Script_Engine_1521450792{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_LocalPlayerSubsystem_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS