// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/LocalPlayer.h" #ifdef ENGINE_LocalPlayer_generated_h #error "LocalPlayer.generated.h already included, missing '#pragma once' in LocalPlayer.h" #endif #define ENGINE_LocalPlayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULocalPlayer ************************************************************* struct Z_Construct_UClass_ULocalPlayer_Statics; ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h_170_INCLASS \ private: \ static void StaticRegisterNativesULocalPlayer(); \ friend struct ::Z_Construct_UClass_ULocalPlayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalPlayer_NoRegister(); \ public: \ DECLARE_CLASS2(ULocalPlayer, UPlayer, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalPlayer_NoRegister) \ DECLARE_SERIALIZER(ULocalPlayer) \ DECLARE_WITHIN(UEngine) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h_170_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULocalPlayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalPlayer) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalPlayer); \ /** Deleted move- and copy-constructors, should never be used */ \ ULocalPlayer(ULocalPlayer&&) = delete; \ ULocalPlayer(const ULocalPlayer&) = delete; \ ENGINE_API virtual ~ULocalPlayer(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h_167_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h_170_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h_170_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h_170_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocalPlayer; // ********** End Class ULocalPlayer *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS