// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/LocalMessage.h" #ifdef ENGINE_LocalMessage_generated_h #error "LocalMessage.generated.h already included, missing '#pragma once' in LocalMessage.h" #endif #define ENGINE_LocalMessage_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FClientReceiveData ************************************************ struct Z_Construct_UScriptStruct_FClientReceiveData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClientReceiveData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FClientReceiveData; // ********** End ScriptStruct FClientReceiveData ************************************************** // ********** Begin Class ULocalMessage ************************************************************ struct Z_Construct_UClass_ULocalMessage_Statics; ENGINE_API UClass* Z_Construct_UClass_ULocalMessage_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_INCLASS \ private: \ static void StaticRegisterNativesULocalMessage(); \ friend struct ::Z_Construct_UClass_ULocalMessage_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalMessage_NoRegister(); \ public: \ DECLARE_CLASS2(ULocalMessage, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalMessage_NoRegister) \ DECLARE_SERIALIZER(ULocalMessage) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULocalMessage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalMessage) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalMessage); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalMessage); \ /** Deleted move- and copy-constructors, should never be used */ \ ULocalMessage(ULocalMessage&&) = delete; \ ULocalMessage(const ULocalMessage&) = delete; \ ENGINE_API virtual ~ULocalMessage(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_56_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocalMessage; // ********** End Class ULocalMessage ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h PRAGMA_ENABLE_DEPRECATION_WARNINGS