// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/LocalLightComponent.h" #ifdef ENGINE_LocalLightComponent_generated_h #error "LocalLightComponent.generated.h already included, missing '#pragma once' in LocalLightComponent.h" #endif #define ENGINE_LocalLightComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class ELightUnits : uint8; // ********** Begin Class ULocalLightComponent ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetUnitsConversionFactor); \ DECLARE_FUNCTION(execSetIntensityUnits); \ DECLARE_FUNCTION(execSetAttenuationRadius); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULocalLightComponent, ENGINE_API) struct Z_Construct_UClass_ULocalLightComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_ULocalLightComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_INCLASS \ private: \ static void StaticRegisterNativesULocalLightComponent(); \ friend struct ::Z_Construct_UClass_ULocalLightComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalLightComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULocalLightComponent, ULightComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalLightComponent_NoRegister) \ DECLARE_SERIALIZER(ULocalLightComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULocalLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalLightComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalLightComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalLightComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ ULocalLightComponent(ULocalLightComponent&&) = delete; \ ULocalLightComponent(const ULocalLightComponent&) = delete; \ ENGINE_API virtual ~ULocalLightComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocalLightComponent; // ********** End Class ULocalLightComponent ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LocalLightComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS