// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "VT/LightmapVirtualTexture.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLightmapVirtualTexture() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture2D(); ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UTexture2D(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULightMapVirtualTexture2D ************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_ULightMapVirtualTexture2D; UClass* ULightMapVirtualTexture2D::GetPrivateStaticClass() { using TClass = ULightMapVirtualTexture2D; if (!Z_Registration_Info_UClass_ULightMapVirtualTexture2D.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LightMapVirtualTexture2D"), Z_Registration_Info_UClass_ULightMapVirtualTexture2D.InnerSingleton, StaticRegisterNativesULightMapVirtualTexture2D, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULightMapVirtualTexture2D.InnerSingleton; } UClass* Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister() { return ULightMapVirtualTexture2D::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULightMapVirtualTexture2D_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ClassGroupNames", "Rendering" }, { "HideCategories", "Object" }, { "IncludePath", "VT/LightmapVirtualTexture.h" }, { "ModuleRelativePath", "Classes/VT/LightmapVirtualTexture.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TypeToLayer_MetaData[] = { { "Category", "VirtualTexture" }, { "ModuleRelativePath", "Classes/VT/LightmapVirtualTexture.h" }, }; #endif // WITH_METADATA // ********** Begin Class ULightMapVirtualTexture2D constinit property declarations **************** static const UECodeGen_Private::FInt8PropertyParams NewProp_TypeToLayer_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_TypeToLayer; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ULightMapVirtualTexture2D constinit property declarations ****************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULightMapVirtualTexture2D_Statics // ********** Begin Class ULightMapVirtualTexture2D Property Definitions *************************** const UECodeGen_Private::FInt8PropertyParams Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer_Inner = { "TypeToLayer", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer = { "TypeToLayer", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULightMapVirtualTexture2D, TypeToLayer), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TypeToLayer_MetaData), NewProp_TypeToLayer_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers) < 2048); // ********** End Class ULightMapVirtualTexture2D Property Definitions ***************************** UObject* (*const Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTexture2D, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::ClassParams = { &ULightMapVirtualTexture2D::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::Class_MetaDataParams), Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::Class_MetaDataParams) }; void ULightMapVirtualTexture2D::StaticRegisterNativesULightMapVirtualTexture2D() { } UClass* Z_Construct_UClass_ULightMapVirtualTexture2D() { if (!Z_Registration_Info_UClass_ULightMapVirtualTexture2D.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULightMapVirtualTexture2D.OuterSingleton, Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::ClassParams); } return Z_Registration_Info_UClass_ULightMapVirtualTexture2D.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULightMapVirtualTexture2D); ULightMapVirtualTexture2D::~ULightMapVirtualTexture2D() {} // ********** End Class ULightMapVirtualTexture2D ************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULightMapVirtualTexture2D, ULightMapVirtualTexture2D::StaticClass, TEXT("ULightMapVirtualTexture2D"), &Z_Registration_Info_UClass_ULightMapVirtualTexture2D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULightMapVirtualTexture2D), 838793330U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_3587747668{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS