// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/LightMapTexture2D.h" #ifdef ENGINE_LightMapTexture2D_generated_h #error "LightMapTexture2D.generated.h already included, missing '#pragma once' in LightMapTexture2D.h" #endif #define ENGINE_LightMapTexture2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULightMapTexture2D ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULightMapTexture2D, ENGINE_API) struct Z_Construct_UClass_ULightMapTexture2D_Statics; ENGINE_API UClass* Z_Construct_UClass_ULightMapTexture2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_INCLASS \ private: \ static void StaticRegisterNativesULightMapTexture2D(); \ friend struct ::Z_Construct_UClass_ULightMapTexture2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULightMapTexture2D_NoRegister(); \ public: \ DECLARE_CLASS2(ULightMapTexture2D, UTexture2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightMapTexture2D_NoRegister) \ DECLARE_SERIALIZER(ULightMapTexture2D) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULightMapTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightMapTexture2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightMapTexture2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightMapTexture2D); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightMapTexture2D(ULightMapTexture2D&&) = delete; \ ULightMapTexture2D(const ULightMapTexture2D&) = delete; \ ENGINE_API virtual ~ULightMapTexture2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_23_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightMapTexture2D; // ********** End Class ULightMapTexture2D ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h PRAGMA_ENABLE_DEPRECATION_WARNINGS