// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/LightMapTexture2D.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLightMapTexture2D() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ULightMapTexture2D(); ENGINE_API UClass* Z_Construct_UClass_ULightMapTexture2D_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UTexture2D(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULightMapTexture2D ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_ULightMapTexture2D; UClass* ULightMapTexture2D::GetPrivateStaticClass() { using TClass = ULightMapTexture2D; if (!Z_Registration_Info_UClass_ULightMapTexture2D.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LightMapTexture2D"), Z_Registration_Info_UClass_ULightMapTexture2D.InnerSingleton, StaticRegisterNativesULightMapTexture2D, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULightMapTexture2D.InnerSingleton; } UClass* Z_Construct_UClass_ULightMapTexture2D_NoRegister() { return ULightMapTexture2D::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULightMapTexture2D_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object" }, { "IncludePath", "Engine/LightMapTexture2D.h" }, { "ModuleRelativePath", "Classes/Engine/LightMapTexture2D.h" }, }; #endif // WITH_METADATA // ********** Begin Class ULightMapTexture2D constinit property declarations *********************** // ********** End Class ULightMapTexture2D constinit property declarations ************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULightMapTexture2D_Statics UObject* (*const Z_Construct_UClass_ULightMapTexture2D_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTexture2D, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapTexture2D_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULightMapTexture2D_Statics::ClassParams = { &ULightMapTexture2D::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapTexture2D_Statics::Class_MetaDataParams), Z_Construct_UClass_ULightMapTexture2D_Statics::Class_MetaDataParams) }; void ULightMapTexture2D::StaticRegisterNativesULightMapTexture2D() { } UClass* Z_Construct_UClass_ULightMapTexture2D() { if (!Z_Registration_Info_UClass_ULightMapTexture2D.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULightMapTexture2D.OuterSingleton, Z_Construct_UClass_ULightMapTexture2D_Statics::ClassParams); } return Z_Registration_Info_UClass_ULightMapTexture2D.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULightMapTexture2D); ULightMapTexture2D::~ULightMapTexture2D() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(ULightMapTexture2D) // ********** End Class ULightMapTexture2D ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULightMapTexture2D, ULightMapTexture2D::StaticClass, TEXT("ULightMapTexture2D"), &Z_Registration_Info_UClass_ULightMapTexture2D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULightMapTexture2D), 2505575347U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h__Script_Engine_278263585{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LightMapTexture2D_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS