// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/LightComponentBase.h" #ifdef ENGINE_LightComponentBase_generated_h #error "LightComponentBase.generated.h already included, missing '#pragma once' in LightComponentBase.h" #endif #define ENGINE_LightComponentBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FLinearColor; // ********** Begin Class ULightComponentBase ****************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetSamplesPerPixel); \ DECLARE_FUNCTION(execSetCastRaytracedShadows); \ DECLARE_FUNCTION(execSetCastRaytracedShadow); \ DECLARE_FUNCTION(execSetAffectGlobalIllumination); \ DECLARE_FUNCTION(execSetAffectReflection); \ DECLARE_FUNCTION(execSetCastDeepShadow); \ DECLARE_FUNCTION(execSetCastVolumetricShadow); \ DECLARE_FUNCTION(execGetLightColor); \ DECLARE_FUNCTION(execSetCastShadows); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULightComponentBase, ENGINE_API) struct Z_Construct_UClass_ULightComponentBase_Statics; ENGINE_API UClass* Z_Construct_UClass_ULightComponentBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_INCLASS \ private: \ static void StaticRegisterNativesULightComponentBase(); \ friend struct ::Z_Construct_UClass_ULightComponentBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULightComponentBase_NoRegister(); \ public: \ DECLARE_CLASS2(ULightComponentBase, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightComponentBase_NoRegister) \ DECLARE_SERIALIZER(ULightComponentBase) \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULightComponentBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightComponentBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightComponentBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightComponentBase); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightComponentBase(ULightComponentBase&&) = delete; \ ULightComponentBase(const ULightComponentBase&) = delete; \ ENGINE_API virtual ~ULightComponentBase(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightComponentBase; // ********** End Class ULightComponentBase ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS