// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/LevelStreamingVolume.h" #ifdef ENGINE_LevelStreamingVolume_generated_h #error "LevelStreamingVolume.generated.h already included, missing '#pragma once' in LevelStreamingVolume.h" #endif #define ENGINE_LevelStreamingVolume_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ALevelStreamingVolume **************************************************** struct Z_Construct_UClass_ALevelStreamingVolume_Statics; ENGINE_API UClass* Z_Construct_UClass_ALevelStreamingVolume_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h_31_INCLASS \ private: \ static void StaticRegisterNativesALevelStreamingVolume(); \ friend struct ::Z_Construct_UClass_ALevelStreamingVolume_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ALevelStreamingVolume_NoRegister(); \ public: \ DECLARE_CLASS2(ALevelStreamingVolume, AVolume, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALevelStreamingVolume_NoRegister) \ DECLARE_SERIALIZER(ALevelStreamingVolume) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h_31_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ALevelStreamingVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALevelStreamingVolume) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALevelStreamingVolume); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALevelStreamingVolume); \ /** Deleted move- and copy-constructors, should never be used */ \ ALevelStreamingVolume(ALevelStreamingVolume&&) = delete; \ ALevelStreamingVolume(const ALevelStreamingVolume&) = delete; \ ENGINE_API virtual ~ALevelStreamingVolume(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h_28_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h_31_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h_31_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h_31_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALevelStreamingVolume; // ********** End Class ALevelStreamingVolume ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelStreamingVolume_h // ********** Begin Enum EStreamingVolumeUsage ***************************************************** #define FOREACH_ENUM_ESTREAMINGVOLUMEUSAGE(op) \ op(SVB_Loading) \ op(SVB_LoadingAndVisibility) \ op(SVB_VisibilityBlockingOnLoad) \ op(SVB_BlockingOnLoad) \ op(SVB_LoadingNotVisible) enum EStreamingVolumeUsage : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStreamingVolumeUsage ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS