// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelInstance/LevelInstanceComponent.h" #ifdef ENGINE_LevelInstanceComponent_generated_h #error "LevelInstanceComponent.generated.h already included, missing '#pragma once' in LevelInstanceComponent.h" #endif #define ENGINE_LevelInstanceComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULevelInstanceComponent ************************************************** #if WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULevelInstanceComponent, ENGINE_API) #else // WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_ARCHIVESERIALIZER #endif // WITH_EDITORONLY_DATA struct Z_Construct_UClass_ULevelInstanceComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_ULevelInstanceComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_INCLASS \ private: \ static void StaticRegisterNativesULevelInstanceComponent(); \ friend struct ::Z_Construct_UClass_ULevelInstanceComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULevelInstanceComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULevelInstanceComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULevelInstanceComponent_NoRegister) \ DECLARE_SERIALIZER(ULevelInstanceComponent) \ FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULevelInstanceComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelInstanceComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULevelInstanceComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelInstanceComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ ULevelInstanceComponent(ULevelInstanceComponent&&) = delete; \ ULevelInstanceComponent(const ULevelInstanceComponent&) = delete; \ ENGINE_API virtual ~ULevelInstanceComponent(); #define FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevelInstanceComponent; // ********** End Class ULevelInstanceComponent **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_LevelInstance_LevelInstanceComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS