// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Level.h" #ifdef ENGINE_Level_generated_h #error "Level.generated.h already included, missing '#pragma once' in Level.h" #endif #define ENGINE_Level_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UActorContainer ********************************************************** struct Z_Construct_UClass_UActorContainer_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorContainer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_76_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorContainer(); \ friend struct ::Z_Construct_UClass_UActorContainer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorContainer_NoRegister(); \ public: \ DECLARE_CLASS2(UActorContainer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorContainer_NoRegister) \ DECLARE_SERIALIZER(UActorContainer) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_76_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UActorContainer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UActorContainer(UActorContainer&&) = delete; \ UActorContainer(const UActorContainer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorContainer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorContainer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorContainer) \ ENGINE_API virtual ~UActorContainer(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_73_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_76_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_76_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_76_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorContainer; // ********** End Class UActorContainer ************************************************************ // ********** Begin ScriptStruct FActorFolderSet *************************************************** struct Z_Construct_UScriptStruct_FActorFolderSet_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_92_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorFolderSet_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActorFolderSet; // ********** End ScriptStruct FActorFolderSet ***************************************************** // ********** Begin ScriptStruct FStreamableTextureInstance **************************************** struct Z_Construct_UScriptStruct_FStreamableTextureInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_114_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStreamableTextureInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStreamableTextureInstance; // ********** End ScriptStruct FStreamableTextureInstance ****************************************** // ********** Begin ScriptStruct FDynamicTextureInstance ******************************************* struct Z_Construct_UScriptStruct_FDynamicTextureInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_143_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDynamicTextureInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStreamableTextureInstance Super; struct FDynamicTextureInstance; // ********** End ScriptStruct FDynamicTextureInstance ********************************************* // ********** Begin ScriptStruct FLevelSimplificationDetails *************************************** struct Z_Construct_UScriptStruct_FLevelSimplificationDetails_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_334_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSimplificationDetails_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLevelSimplificationDetails; // ********** End ScriptStruct FLevelSimplificationDetails ***************************************** // ********** Begin ScriptStruct FReplicatedStaticActorDestructionInfo ***************************** struct Z_Construct_UScriptStruct_FReplicatedStaticActorDestructionInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_379_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FReplicatedStaticActorDestructionInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FReplicatedStaticActorDestructionInfo; // ********** End ScriptStruct FReplicatedStaticActorDestructionInfo ******************************* // ********** Begin Class ULevel ******************************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULevel, ENGINE_API) struct Z_Construct_UClass_ULevel_Statics; ENGINE_API UClass* Z_Construct_UClass_ULevel_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULevel(); \ friend struct ::Z_Construct_UClass_ULevel_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULevel_NoRegister(); \ public: \ DECLARE_CLASS2(ULevel, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_ULevel, TEXT("/Script/Engine"), Z_Construct_UClass_ULevel_NoRegister) \ DECLARE_SERIALIZER(ULevel) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULevel(ULevel&&) = delete; \ ULevel(const ULevel&) = delete; \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevel); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevel) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_421_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h_424_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevel; // ********** End Class ULevel ********************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Level_h // ********** Begin Enum EActorPackagingScheme ***************************************************** #if WITH_EDITORONLY_DATA #define FOREACH_ENUM_EACTORPACKAGINGSCHEME(op) \ op(EActorPackagingScheme::Original) \ op(EActorPackagingScheme::Reduced) enum class EActorPackagingScheme : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); #endif // WITH_EDITORONLY_DATA // ********** End Enum EActorPackagingScheme ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS