// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Curves/IntegralCurve.h" #ifdef ENGINE_IntegralCurve_generated_h #error "IntegralCurve.generated.h already included, missing '#pragma once' in IntegralCurve.h" #endif #define ENGINE_IntegralCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIntegralKey ****************************************************** struct Z_Construct_UScriptStruct_FIntegralKey_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_IntegralCurve_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIntegralKey_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FIntegralKey; // ********** End ScriptStruct FIntegralKey ******************************************************** // ********** Begin ScriptStruct FIntegralCurve **************************************************** struct Z_Construct_UScriptStruct_FIntegralCurve_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_IntegralCurve_h_39_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIntegralCurve_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FIndexedCurve Super; struct FIntegralCurve; // ********** End ScriptStruct FIntegralCurve ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_IntegralCurve_h PRAGMA_ENABLE_DEPRECATION_WARNINGS