// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/InputTouchDelegateBinding.h" #ifdef ENGINE_InputTouchDelegateBinding_generated_h #error "InputTouchDelegateBinding.generated.h already included, missing '#pragma once' in InputTouchDelegateBinding.h" #endif #define ENGINE_InputTouchDelegateBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintInputTouchDelegateBinding ******************************* struct Z_Construct_UScriptStruct_FBlueprintInputTouchDelegateBinding_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintInputTouchDelegateBinding_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FBlueprintInputDelegateBinding Super; struct FBlueprintInputTouchDelegateBinding; // ********** End ScriptStruct FBlueprintInputTouchDelegateBinding ********************************* // ********** Begin Class UInputTouchDelegateBinding *********************************************** struct Z_Construct_UClass_UInputTouchDelegateBinding_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputTouchDelegateBinding_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_36_INCLASS \ private: \ static void StaticRegisterNativesUInputTouchDelegateBinding(); \ friend struct ::Z_Construct_UClass_UInputTouchDelegateBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputTouchDelegateBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UInputTouchDelegateBinding, UInputDelegateBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputTouchDelegateBinding_NoRegister) \ DECLARE_SERIALIZER(UInputTouchDelegateBinding) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_36_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputTouchDelegateBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputTouchDelegateBinding) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputTouchDelegateBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputTouchDelegateBinding); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputTouchDelegateBinding(UInputTouchDelegateBinding&&) = delete; \ UInputTouchDelegateBinding(const UInputTouchDelegateBinding&) = delete; \ ENGINE_API virtual ~UInputTouchDelegateBinding(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_33_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_36_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_36_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h_36_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputTouchDelegateBinding; // ********** End Class UInputTouchDelegateBinding ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_InputTouchDelegateBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS