// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/InputKeyDelegateBinding.h" #ifdef ENGINE_InputKeyDelegateBinding_generated_h #error "InputKeyDelegateBinding.generated.h already included, missing '#pragma once' in InputKeyDelegateBinding.h" #endif #define ENGINE_InputKeyDelegateBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintInputKeyDelegateBinding ********************************* struct Z_Construct_UScriptStruct_FBlueprintInputKeyDelegateBinding_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintInputKeyDelegateBinding_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FBlueprintInputDelegateBinding Super; struct FBlueprintInputKeyDelegateBinding; // ********** End ScriptStruct FBlueprintInputKeyDelegateBinding *********************************** // ********** Begin Class UInputKeyDelegateBinding ************************************************* struct Z_Construct_UClass_UInputKeyDelegateBinding_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputKeyDelegateBinding_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_39_INCLASS \ private: \ static void StaticRegisterNativesUInputKeyDelegateBinding(); \ friend struct ::Z_Construct_UClass_UInputKeyDelegateBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputKeyDelegateBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UInputKeyDelegateBinding, UInputDelegateBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputKeyDelegateBinding_NoRegister) \ DECLARE_SERIALIZER(UInputKeyDelegateBinding) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_39_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputKeyDelegateBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputKeyDelegateBinding) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputKeyDelegateBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputKeyDelegateBinding); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputKeyDelegateBinding(UInputKeyDelegateBinding&&) = delete; \ UInputKeyDelegateBinding(const UInputKeyDelegateBinding&) = delete; \ ENGINE_API virtual ~UInputKeyDelegateBinding(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_36_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_39_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_39_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h_39_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputKeyDelegateBinding; // ********** End Class UInputKeyDelegateBinding *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_InputKeyDelegateBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS