// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ISMPartition/ISMComponentData.h" #ifdef ENGINE_ISMComponentData_generated_h #error "ISMComponentData.generated.h already included, missing '#pragma once' in ISMComponentData.h" #endif #define ENGINE_ISMComponentData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FISMComponentInstance ********************************************* struct Z_Construct_UScriptStruct_FISMComponentInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentData_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FISMComponentInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FISMComponentInstance; // ********** End ScriptStruct FISMComponentInstance *********************************************** // ********** Begin ScriptStruct FISMClientInstance ************************************************ struct Z_Construct_UScriptStruct_FISMClientInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentData_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FISMClientInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FISMClientInstance; // ********** End ScriptStruct FISMClientInstance ************************************************** // ********** Begin ScriptStruct FISMClientData **************************************************** struct Z_Construct_UScriptStruct_FISMClientData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentData_h_60_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FISMClientData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FISMClientData; // ********** End ScriptStruct FISMClientData ****************************************************** // ********** Begin ScriptStruct FISMComponentData ************************************************* struct Z_Construct_UScriptStruct_FISMComponentData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentData_h_71_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FISMComponentData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FISMComponentData; // ********** End ScriptStruct FISMComponentData *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS