// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimData/IAnimationDataController.h" #ifdef ENGINE_IAnimationDataController_generated_h #error "IAnimationDataController.generated.h already included, missing '#pragma once' in IAnimationDataController.h" #endif #define ENGINE_IAnimationDataController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class IAnimationDataModel; class USkeleton; enum class ERawCurveTrackTypes : uint8; struct FAnimationAttributeIdentifier; struct FAnimationCurveIdentifier; struct FFrameNumber; struct FFrameRate; struct FLinearColor; struct FRichCurveKey; // ********** Begin Interface UAnimationDataController ********************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execDuplicateAttribute); \ DECLARE_FUNCTION(execRemoveAttributeKey); \ DECLARE_FUNCTION(execRemoveAllAttributes); \ DECLARE_FUNCTION(execRemoveAllAttributesForBone); \ DECLARE_FUNCTION(execRemoveAttribute); \ DECLARE_FUNCTION(execAddAttribute); \ DECLARE_FUNCTION(execFindOrAddCurveNamesOnSkeleton); \ DECLARE_FUNCTION(execUpdateCurveNamesFromSkeleton); \ DECLARE_FUNCTION(execSetCurveKeys); \ DECLARE_FUNCTION(execRemoveCurveKey); \ DECLARE_FUNCTION(execSetCurveKey); \ DECLARE_FUNCTION(execScaleCurve); \ DECLARE_FUNCTION(execSetCurveComment); \ DECLARE_FUNCTION(execSetCurveColor); \ DECLARE_FUNCTION(execRenameCurve); \ DECLARE_FUNCTION(execRemoveTransformCurveKey); \ DECLARE_FUNCTION(execSetTransformCurveKey); \ DECLARE_FUNCTION(execSetTransformCurveKeys); \ DECLARE_FUNCTION(execSetCurveFlags); \ DECLARE_FUNCTION(execSetCurveFlag); \ DECLARE_FUNCTION(execRemoveAllCurvesOfType); \ DECLARE_FUNCTION(execRemoveCurve); \ DECLARE_FUNCTION(execDuplicateCurve); \ DECLARE_FUNCTION(execAddCurve); \ DECLARE_FUNCTION(execSetBoneTrackKeys); \ DECLARE_FUNCTION(execRemoveAllBoneTracks); \ DECLARE_FUNCTION(execRemoveBoneTrack); \ DECLARE_FUNCTION(execInsertBoneTrack); \ DECLARE_FUNCTION(execAddBoneCurve); \ DECLARE_FUNCTION(execAddBoneTrack); \ DECLARE_FUNCTION(execSetFrameRate); \ DECLARE_FUNCTION(execResize); \ DECLARE_FUNCTION(execResizeInFrames); \ DECLARE_FUNCTION(execResizePlayLength); \ DECLARE_FUNCTION(execResizeNumberOfFrames); \ DECLARE_FUNCTION(execSetPlayLength); \ DECLARE_FUNCTION(execSetNumberOfFrames); \ DECLARE_FUNCTION(execCloseBracket); \ DECLARE_FUNCTION(execOpenBracket); \ DECLARE_FUNCTION(execGetModelInterface); \ DECLARE_FUNCTION(execSetModel); struct Z_Construct_UClass_UAnimationDataController_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimationDataController_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimationDataController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationDataController(UAnimationDataController&&) = delete; \ UAnimationDataController(const UAnimationDataController&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationDataController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationDataController); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationDataController) \ virtual ~UAnimationDataController() = default; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUAnimationDataController(); \ friend struct ::Z_Construct_UClass_UAnimationDataController_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationDataController_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationDataController, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationDataController_NoRegister) \ DECLARE_SERIALIZER(UAnimationDataController) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~IAnimationDataController() {} \ public: \ typedef UAnimationDataController UClassType; \ typedef IAnimationDataController ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_43_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_52_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h_46_INCLASS_IINTERFACE_NO_PURE_DECLS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationDataController; // ********** End Interface UAnimationDataController *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS