// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HLOD/HLODLevelExclusion.h" #ifdef ENGINE_HLODLevelExclusion_generated_h #error "HLODLevelExclusion.generated.h already included, missing '#pragma once' in HLODLevelExclusion.h" #endif #define ENGINE_HLODLevelExclusion_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODLevelExclusion_h // ********** Begin Enum EHLODLevelExclusion ******************************************************* #define FOREACH_ENUM_EHLODLEVELEXCLUSION(op) \ op(EHLODLevelExclusion::HLOD0) \ op(EHLODLevelExclusion::HLOD1) \ op(EHLODLevelExclusion::HLOD2) \ op(EHLODLevelExclusion::HLOD3) \ op(EHLODLevelExclusion::HLOD4) \ op(EHLODLevelExclusion::HLOD5) \ op(EHLODLevelExclusion::HLOD6) \ op(EHLODLevelExclusion::HLOD7) enum class EHLODLevelExclusion : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHLODLevelExclusion ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS