// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Engine.h" #ifdef ENGINE_Engine_generated_h #error "Engine.generated.h already included, missing '#pragma once' in Engine.h" #endif #define ENGINE_Engine_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFullyLoadedPackagesInfo ****************************************** struct Z_Construct_UScriptStruct_FFullyLoadedPackagesInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_149_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFullyLoadedPackagesInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FFullyLoadedPackagesInfo; // ********** End ScriptStruct FFullyLoadedPackagesInfo ******************************************** // ********** Begin ScriptStruct FLevelStreamingStatus ********************************************* struct Z_Construct_UScriptStruct_FLevelStreamingStatus_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_180_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelStreamingStatus_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLevelStreamingStatus; // ********** End ScriptStruct FLevelStreamingStatus *********************************************** // ********** Begin ScriptStruct FNetDriverDefinition ********************************************** struct Z_Construct_UScriptStruct_FNetDriverDefinition_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_216_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNetDriverDefinition_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNetDriverDefinition; // ********** End ScriptStruct FNetDriverDefinition ************************************************ // ********** Begin ScriptStruct FIrisNetDriverConfig ********************************************** struct Z_Construct_UScriptStruct_FIrisNetDriverConfig_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_249_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIrisNetDriverConfig_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FIrisNetDriverConfig; // ********** End ScriptStruct FIrisNetDriverConfig ************************************************ // ********** Begin ScriptStruct FNamedNetDriver *************************************************** struct Z_Construct_UScriptStruct_FNamedNetDriver_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_287_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNamedNetDriver_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNamedNetDriver; // ********** End ScriptStruct FNamedNetDriver ***************************************************** // ********** Begin ScriptStruct FWorldContext ***************************************************** struct Z_Construct_UScriptStruct_FWorldContext_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_335_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldContext; // ********** End ScriptStruct FWorldContext ******************************************************* // ********** Begin ScriptStruct FStatColorMapEntry ************************************************ struct Z_Construct_UScriptStruct_FStatColorMapEntry_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_492_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStatColorMapEntry_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStatColorMapEntry; // ********** End ScriptStruct FStatColorMapEntry ************************************************** // ********** Begin ScriptStruct FStatColorMapping ************************************************* struct Z_Construct_UScriptStruct_FStatColorMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_513_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStatColorMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStatColorMapping; // ********** End ScriptStruct FStatColorMapping *************************************************** // ********** Begin ScriptStruct FDropNoteInfo ***************************************************** struct Z_Construct_UScriptStruct_FDropNoteInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_537_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDropNoteInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDropNoteInfo; // ********** End ScriptStruct FDropNoteInfo ******************************************************* // ********** Begin ScriptStruct FScreenMessageString ********************************************** struct Z_Construct_UScriptStruct_FScreenMessageString_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_566_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FScreenMessageString_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FScreenMessageString; // ********** End ScriptStruct FScreenMessageString ************************************************ // ********** Begin ScriptStruct FGameNameRedirect ************************************************* struct Z_Construct_UScriptStruct_FGameNameRedirect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_606_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameNameRedirect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FGameNameRedirect; // ********** End ScriptStruct FGameNameRedirect *************************************************** // ********** Begin ScriptStruct FClassRedirect **************************************************** struct Z_Construct_UScriptStruct_FClassRedirect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_619_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClassRedirect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FClassRedirect; // ********** End ScriptStruct FClassRedirect ****************************************************** // ********** Begin ScriptStruct FStructRedirect *************************************************** struct Z_Construct_UScriptStruct_FStructRedirect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_650_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStructRedirect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStructRedirect; // ********** End ScriptStruct FStructRedirect ***************************************************** // ********** Begin ScriptStruct FPluginRedirect *************************************************** struct Z_Construct_UScriptStruct_FPluginRedirect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_663_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPluginRedirect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPluginRedirect; // ********** End ScriptStruct FPluginRedirect ***************************************************** // ********** Begin Class UEngine ****************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UEngine, ENGINE_API) struct Z_Construct_UClass_UEngine_Statics; ENGINE_API UClass* Z_Construct_UClass_UEngine_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_INCLASS \ private: \ static void StaticRegisterNativesUEngine(); \ friend struct ::Z_Construct_UClass_UEngine_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UEngine_NoRegister(); \ public: \ DECLARE_CLASS2(UEngine, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UEngine_NoRegister) \ DECLARE_SERIALIZER(UEngine) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEngine) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UEngine); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEngine); \ /** Deleted move- and copy-constructors, should never be used */ \ UEngine(UEngine&&) = delete; \ UEngine(const UEngine&) = delete; \ ENGINE_API virtual ~UEngine(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_707_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UEngine; // ********** End Class UEngine ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h // ********** Begin Enum EFullyLoadPackageType ***************************************************** #define FOREACH_ENUM_EFULLYLOADPACKAGETYPE(op) \ op(FULLYLOAD_Map) \ op(FULLYLOAD_Game_PreLoadClass) \ op(FULLYLOAD_Game_PostLoadClass) \ op(FULLYLOAD_Always) \ op(FULLYLOAD_Mutator) enum EFullyLoadPackageType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFullyLoadPackageType ******************************************************* // ********** Begin Enum ETransitionType *********************************************************** #define FOREACH_ENUM_ETRANSITIONTYPE(op) \ op(ETransitionType::None) \ op(ETransitionType::Paused) \ op(ETransitionType::Loading) \ op(ETransitionType::Saving) \ op(ETransitionType::Connecting) \ op(ETransitionType::Precaching) \ op(ETransitionType::WaitingToConnect) enum class ETransitionType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETransitionType ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS