// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "DeviceProfiles/DeviceProfileMatching.h" #ifdef ENGINE_DeviceProfileMatching_generated_h #error "DeviceProfileMatching.generated.h already included, missing '#pragma once' in DeviceProfileMatching.h" #endif #define ENGINE_DeviceProfileMatching_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSelectedFragmentProperties *************************************** struct Z_Construct_UScriptStruct_FSelectedFragmentProperties_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSelectedFragmentProperties_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSelectedFragmentProperties; // ********** End ScriptStruct FSelectedFragmentProperties ***************************************** // ********** Begin ScriptStruct FDPMatchingIfCondition ******************************************** struct Z_Construct_UScriptStruct_FDPMatchingIfCondition_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingIfCondition_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDPMatchingIfCondition; // ********** End ScriptStruct FDPMatchingIfCondition ********************************************** // ********** Begin ScriptStruct FDPMatchingRulestructBase ***************************************** struct Z_Construct_UScriptStruct_FDPMatchingRulestructBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_66_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDPMatchingRulestructBase; // ********** End ScriptStruct FDPMatchingRulestructBase ******************************************* // ********** Begin ScriptStruct FDPMatchingRulestructA ******************************************** struct Z_Construct_UScriptStruct_FDPMatchingRulestructA_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_96_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructA_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDPMatchingRulestructBase Super; struct FDPMatchingRulestructA; // ********** End ScriptStruct FDPMatchingRulestructA ********************************************** // ********** Begin ScriptStruct FDPMatchingRulestructB ******************************************** struct Z_Construct_UScriptStruct_FDPMatchingRulestructB_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_111_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructB_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDPMatchingRulestructBase Super; struct FDPMatchingRulestructB; // ********** End ScriptStruct FDPMatchingRulestructB ********************************************** // ********** Begin ScriptStruct FDPMatchingRulestructC ******************************************** struct Z_Construct_UScriptStruct_FDPMatchingRulestructC_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_125_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructC_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDPMatchingRulestructBase Super; struct FDPMatchingRulestructC; // ********** End ScriptStruct FDPMatchingRulestructC ********************************************** // ********** Begin ScriptStruct FDPMatchingRulestructD ******************************************** struct Z_Construct_UScriptStruct_FDPMatchingRulestructD_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_140_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructD_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDPMatchingRulestructBase Super; struct FDPMatchingRulestructD; // ********** End ScriptStruct FDPMatchingRulestructD ********************************************** // ********** Begin ScriptStruct FDPMatchingRulestructE ******************************************** struct Z_Construct_UScriptStruct_FDPMatchingRulestructE_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_155_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructE_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDPMatchingRulestructBase Super; struct FDPMatchingRulestructE; // ********** End ScriptStruct FDPMatchingRulestructE ********************************************** // ********** Begin ScriptStruct FDPMatchingRulestruct ********************************************* struct Z_Construct_UScriptStruct_FDPMatchingRulestruct_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_170_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestruct_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDPMatchingRulestructBase Super; struct FDPMatchingRulestruct; // ********** End ScriptStruct FDPMatchingRulestruct *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h PRAGMA_ENABLE_DEPRECATION_WARNINGS