// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/DebugTextInfo.h" #ifdef ENGINE_DebugTextInfo_generated_h #error "DebugTextInfo.generated.h already included, missing '#pragma once' in DebugTextInfo.h" #endif #define ENGINE_DebugTextInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDebugTextInfo **************************************************** struct Z_Construct_UScriptStruct_FDebugTextInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDebugTextInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDebugTextInfo; // ********** End ScriptStruct FDebugTextInfo ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS