// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerSubsystem.h" #ifdef ENGINE_DataLayerSubsystem_generated_h #error "DataLayerSubsystem.generated.h already included, missing '#pragma once' in DataLayerSubsystem.h" #endif #define ENGINE_DataLayerSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UDataLayerAsset; class UDataLayerInstance; enum class EDataLayerRuntimeState : uint8; enum class EDataLayerState : uint8; struct FActorDataLayer; // ********** Begin Delegate FOnDataLayerRuntimeStateChanged *************************************** #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_18_DELEGATE \ ENGINE_API void FOnDataLayerRuntimeStateChanged_DelegateWrapper(const FMulticastScriptDelegate& OnDataLayerRuntimeStateChanged, const UDataLayerInstance* DataLayer, EDataLayerRuntimeState State); // ********** End Delegate FOnDataLayerRuntimeStateChanged ***************************************** // ********** Begin Class UDataLayerSubsystem ****************************************************** #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetDataLayerRuntimeStateByLabel); \ DECLARE_FUNCTION(execSetDataLayerRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerEffectiveRuntimeStateByLabel); \ DECLARE_FUNCTION(execGetDataLayerEffectiveRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerRuntimeStateByLabel); \ DECLARE_FUNCTION(execGetDataLayerRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerFromLabel); \ DECLARE_FUNCTION(execGetDataLayerFromName); \ DECLARE_FUNCTION(execGetDataLayer); \ DECLARE_FUNCTION(execGetLoadedDataLayerNames); \ DECLARE_FUNCTION(execGetActiveDataLayerNames); \ DECLARE_FUNCTION(execGetDataLayerStateByLabel); \ DECLARE_FUNCTION(execGetDataLayerState); \ DECLARE_FUNCTION(execSetDataLayerStateByLabel); \ DECLARE_FUNCTION(execSetDataLayerState); \ DECLARE_FUNCTION(execSetDataLayerInstanceRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerInstanceEffectiveRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerInstanceRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerInstanceFromAsset); struct Z_Construct_UClass_UDataLayerSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UDataLayerSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDataLayerSubsystem(); \ friend struct ::Z_Construct_UClass_UDataLayerSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UDataLayerSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerSubsystem_NoRegister) \ DECLARE_SERIALIZER(UDataLayerSubsystem) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDataLayerSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UDataLayerSubsystem(UDataLayerSubsystem&&) = delete; \ UDataLayerSubsystem(const UDataLayerSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDataLayerSubsystem) \ ENGINE_API virtual ~UDataLayerSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDataLayerSubsystem; // ********** End Class UDataLayerSubsystem ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS