// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerManager.h" #ifdef ENGINE_DataLayerManager_generated_h #error "DataLayerManager.generated.h already included, missing '#pragma once' in DataLayerManager.h" #endif #define ENGINE_DataLayerManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UDataLayerAsset; class UDataLayerInstance; enum class EDataLayerRuntimeState : uint8; // ********** Begin Delegate FOnDataLayerInstanceRuntimeStateChanged ******************************* #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_27_DELEGATE \ ENGINE_API void FOnDataLayerInstanceRuntimeStateChanged_DelegateWrapper(const FMulticastScriptDelegate& OnDataLayerInstanceRuntimeStateChanged, const UDataLayerInstance* DataLayer, EDataLayerRuntimeState State); // ********** End Delegate FOnDataLayerInstanceRuntimeStateChanged ********************************* // ********** Begin Class UDataLayerManager ******************************************************** #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetDataLayerInstanceEffectiveRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerInstanceRuntimeState); \ DECLARE_FUNCTION(execSetDataLayerRuntimeState); \ DECLARE_FUNCTION(execSetDataLayerInstanceRuntimeState); \ DECLARE_FUNCTION(execGetDataLayerInstanceFromName); \ DECLARE_FUNCTION(execGetDataLayerInstanceFromAsset); \ DECLARE_FUNCTION(execGetDataLayerInstances); struct Z_Construct_UClass_UDataLayerManager_Statics; ENGINE_API UClass* Z_Construct_UClass_UDataLayerManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDataLayerManager(); \ friend struct ::Z_Construct_UClass_UDataLayerManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerManager_NoRegister(); \ public: \ DECLARE_CLASS2(UDataLayerManager, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerManager_NoRegister) \ DECLARE_SERIALIZER(UDataLayerManager) \ DECLARE_WITHIN(UWorldPartition) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UDataLayerManager(UDataLayerManager&&) = delete; \ UDataLayerManager(const UDataLayerManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerManager); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDataLayerManager) \ ENGINE_API virtual ~UDataLayerManager(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_46_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h_49_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDataLayerManager; // ********** End Class UDataLayerManager ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS