// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/ComponentDelegateBinding.h" #ifdef ENGINE_ComponentDelegateBinding_generated_h #error "ComponentDelegateBinding.generated.h already included, missing '#pragma once' in ComponentDelegateBinding.h" #endif #define ENGINE_ComponentDelegateBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintComponentDelegateBinding ******************************** struct Z_Construct_UScriptStruct_FBlueprintComponentDelegateBinding_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintComponentDelegateBinding_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlueprintComponentDelegateBinding; // ********** End ScriptStruct FBlueprintComponentDelegateBinding ********************************** // ********** Begin Class UComponentDelegateBinding ************************************************ struct Z_Construct_UClass_UComponentDelegateBinding_Statics; ENGINE_API UClass* Z_Construct_UClass_UComponentDelegateBinding_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_41_INCLASS \ private: \ static void StaticRegisterNativesUComponentDelegateBinding(); \ friend struct ::Z_Construct_UClass_UComponentDelegateBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UComponentDelegateBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UComponentDelegateBinding, UDynamicBlueprintBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UComponentDelegateBinding_NoRegister) \ DECLARE_SERIALIZER(UComponentDelegateBinding) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_41_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UComponentDelegateBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UComponentDelegateBinding) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UComponentDelegateBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UComponentDelegateBinding); \ /** Deleted move- and copy-constructors, should never be used */ \ UComponentDelegateBinding(UComponentDelegateBinding&&) = delete; \ UComponentDelegateBinding(const UComponentDelegateBinding&) = delete; \ ENGINE_API virtual ~UComponentDelegateBinding(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_37_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_41_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_41_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h_41_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UComponentDelegateBinding; // ********** End Class UComponentDelegateBinding ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ComponentDelegateBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS