// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/Commandlet.h" #ifdef ENGINE_Commandlet_generated_h #error "Commandlet.generated.h already included, missing '#pragma once' in Commandlet.h" #endif #define ENGINE_Commandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCommandlet ************************************************************** struct Z_Construct_UClass_UCommandlet_Statics; ENGINE_API UClass* Z_Construct_UClass_UCommandlet_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h_42_INCLASS \ private: \ static void StaticRegisterNativesUCommandlet(); \ friend struct ::Z_Construct_UClass_UCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UCommandlet, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCommandlet_NoRegister) \ DECLARE_SERIALIZER(UCommandlet) #define FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h_42_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UCommandlet(UCommandlet&&) = delete; \ UCommandlet(const UCommandlet&) = delete; \ ENGINE_API virtual ~UCommandlet(); #define FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h_39_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h_42_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h_42_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h_42_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCommandlet; // ********** End Class UCommandlet **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Commandlets_Commandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS