// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/CollisionProfile.h" #ifdef ENGINE_CollisionProfile_generated_h #error "CollisionProfile.generated.h already included, missing '#pragma once' in CollisionProfile.h" #endif #define ENGINE_CollisionProfile_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCollisionProfileName ********************************************* struct Z_Construct_UScriptStruct_FCollisionProfileName_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCollisionProfileName_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCollisionProfileName; // ********** End ScriptStruct FCollisionProfileName *********************************************** // ********** Begin ScriptStruct FCollisionResponseTemplate **************************************** struct Z_Construct_UScriptStruct_FCollisionResponseTemplate_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_46_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCollisionResponseTemplate_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCollisionResponseTemplate; // ********** End ScriptStruct FCollisionResponseTemplate ****************************************** // ********** Begin ScriptStruct FCustomChannelSetup *********************************************** struct Z_Construct_UScriptStruct_FCustomChannelSetup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_98_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomChannelSetup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomChannelSetup; // ********** End ScriptStruct FCustomChannelSetup ************************************************* // ********** Begin ScriptStruct FCustomProfile **************************************************** struct Z_Construct_UScriptStruct_FCustomProfile_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_144_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomProfile_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomProfile; // ********** End ScriptStruct FCustomProfile ****************************************************** // ********** Begin Class UCollisionProfile ******************************************************** struct Z_Construct_UClass_UCollisionProfile_Statics; ENGINE_API UClass* Z_Construct_UClass_UCollisionProfile_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_162_INCLASS \ private: \ static void StaticRegisterNativesUCollisionProfile(); \ friend struct ::Z_Construct_UClass_UCollisionProfile_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCollisionProfile_NoRegister(); \ public: \ DECLARE_CLASS2(UCollisionProfile, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCollisionProfile_NoRegister) \ DECLARE_SERIALIZER(UCollisionProfile) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_162_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UCollisionProfile(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCollisionProfile) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCollisionProfile); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollisionProfile); \ /** Deleted move- and copy-constructors, should never be used */ \ UCollisionProfile(UCollisionProfile&&) = delete; \ UCollisionProfile(const UCollisionProfile&) = delete; \ ENGINE_API virtual ~UCollisionProfile(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_159_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_162_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_162_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h_162_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCollisionProfile; // ********** End Class UCollisionProfile ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_CollisionProfile_h PRAGMA_ENABLE_DEPRECATION_WARNINGS