// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/CharacterMovementReplication.h" #ifdef ENGINE_CharacterMovementReplication_generated_h #error "CharacterMovementReplication.generated.h already included, missing '#pragma once' in CharacterMovementReplication.h" #endif #define ENGINE_CharacterMovementReplication_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBits ************************** struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h_45_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCharacterNetworkSerializationPackedBits; // ********** End ScriptStruct FCharacterNetworkSerializationPackedBits **************************** // ********** Begin ScriptStruct FCharacterServerMovePackedBits ************************************ struct Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h_234_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FCharacterNetworkSerializationPackedBits Super; struct FCharacterServerMovePackedBits; // ********** End ScriptStruct FCharacterServerMovePackedBits ************************************** // ********** Begin ScriptStruct FCharacterMoveResponsePackedBits ********************************** struct Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h_371_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FCharacterNetworkSerializationPackedBits Super; struct FCharacterMoveResponsePackedBits; // ********** End ScriptStruct FCharacterMoveResponsePackedBits ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h PRAGMA_ENABLE_DEPRECATION_WARNINGS