// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/CharacterMovementReplication.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCharacterMovementReplication() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterServerMovePackedBits(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBits ************************** struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCharacterNetworkSerializationPackedBits); } static inline consteval int16 GetStructAlignment() { return alignof(FCharacterNetworkSerializationPackedBits); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Intermediate data stream used for network serialization of Character RPC data.\n * This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends.\n */" }, { "ModuleRelativePath", "Classes/GameFramework/CharacterMovementReplication.h" }, { "ToolTip", "Intermediate data stream used for network serialization of Character RPC data.\nThis is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBits constinit property declarations // ********** End ScriptStruct FCharacterNetworkSerializationPackedBits constinit property declarations static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits; class UScriptStruct* FCharacterNetworkSerializationPackedBits::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterNetworkSerializationPackedBits")); } return Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CharacterNetworkSerializationPackedBits", nullptr, 0, sizeof(FCharacterNetworkSerializationPackedBits), alignof(FCharacterNetworkSerializationPackedBits), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits() { if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.InnerSingleton, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.InnerSingleton); } // ********** End ScriptStruct FCharacterNetworkSerializationPackedBits **************************** // ********** Begin ScriptStruct FCharacterServerMovePackedBits ************************************ struct Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCharacterServerMovePackedBits); } static inline consteval int16 GetStructAlignment() { return alignof(FCharacterServerMovePackedBits); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.\n */" }, { "ModuleRelativePath", "Classes/GameFramework/CharacterMovementReplication.h" }, { "ToolTip", "Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCharacterServerMovePackedBits constinit property declarations **** // ********** End ScriptStruct FCharacterServerMovePackedBits constinit property declarations ****** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FCharacterServerMovePackedBits cannot be polymorphic unless super FCharacterNetworkSerializationPackedBits is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits; class UScriptStruct* FCharacterServerMovePackedBits::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterServerMovePackedBits, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterServerMovePackedBits")); } return Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits, &NewStructOps, "CharacterServerMovePackedBits", nullptr, 0, sizeof(FCharacterServerMovePackedBits), alignof(FCharacterServerMovePackedBits), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCharacterServerMovePackedBits() { if (!Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.InnerSingleton, Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.InnerSingleton); } // ********** End ScriptStruct FCharacterServerMovePackedBits ************************************** // ********** Begin ScriptStruct FCharacterMoveResponsePackedBits ********************************** struct Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCharacterMoveResponsePackedBits); } static inline consteval int16 GetStructAlignment() { return alignof(FCharacterMoveResponsePackedBits); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Structure used internally to handle serialization of FCharacterMoveResponseDataContainer over the network.\n */" }, { "ModuleRelativePath", "Classes/GameFramework/CharacterMovementReplication.h" }, { "ToolTip", "Structure used internally to handle serialization of FCharacterMoveResponseDataContainer over the network." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCharacterMoveResponsePackedBits constinit property declarations ** // ********** End ScriptStruct FCharacterMoveResponsePackedBits constinit property declarations **** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FCharacterMoveResponsePackedBits cannot be polymorphic unless super FCharacterNetworkSerializationPackedBits is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits; class UScriptStruct* FCharacterMoveResponsePackedBits::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterMoveResponsePackedBits")); } return Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits, &NewStructOps, "CharacterMoveResponsePackedBits", nullptr, 0, sizeof(FCharacterMoveResponsePackedBits), alignof(FCharacterMoveResponsePackedBits), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits() { if (!Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.InnerSingleton, Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.InnerSingleton); } // ********** End ScriptStruct FCharacterMoveResponsePackedBits ************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCharacterNetworkSerializationPackedBits::StaticStruct, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::NewStructOps, TEXT("CharacterNetworkSerializationPackedBits"),&Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterNetworkSerializationPackedBits), 849924112U) }, { FCharacterServerMovePackedBits::StaticStruct, Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::NewStructOps, TEXT("CharacterServerMovePackedBits"),&Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterServerMovePackedBits), 3406375017U) }, { FCharacterMoveResponsePackedBits::StaticStruct, Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::NewStructOps, TEXT("CharacterMoveResponsePackedBits"),&Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterMoveResponsePackedBits), 2674944462U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_1911705358{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS