// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/ChaosBlueprintLibrary.h" #ifdef ENGINE_ChaosBlueprintLibrary_generated_h #error "ChaosBlueprintLibrary.generated.h already included, missing '#pragma once' in ChaosBlueprintLibrary.h" #endif #define ENGINE_ChaosBlueprintLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UChaosEventRelay; class UObject; // ********** Begin Class UChaosBlueprintLibrary *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetEventRelayFromContext); struct Z_Construct_UClass_UChaosBlueprintLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_UChaosBlueprintLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosBlueprintLibrary(); \ friend struct ::Z_Construct_UClass_UChaosBlueprintLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UChaosBlueprintLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UChaosBlueprintLibrary_NoRegister) \ DECLARE_SERIALIZER(UChaosBlueprintLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UChaosBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosBlueprintLibrary(UChaosBlueprintLibrary&&) = delete; \ UChaosBlueprintLibrary(const UChaosBlueprintLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UChaosBlueprintLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosBlueprintLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosBlueprintLibrary) \ NO_API virtual ~UChaosBlueprintLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_10_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosBlueprintLibrary; // ********** End Class UChaosBlueprintLibrary ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS