// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Camera/CameraShakeSourceComponent.h" #ifdef ENGINE_CameraShakeSourceComponent_generated_h #error "CameraShakeSourceComponent.generated.h already included, missing '#pragma once' in CameraShakeSourceComponent.h" #endif #define ENGINE_CameraShakeSourceComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UCameraShakeBase; class UClass; enum class ECameraShakePlaySpace : uint8; // ********** Begin Class UCameraShakeSourceComponent ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetAttenuationFactor); \ DECLARE_FUNCTION(execStopAllCameraShakes); \ DECLARE_FUNCTION(execStopAllCameraShakesOfType); \ DECLARE_FUNCTION(execStartCameraShake); \ DECLARE_FUNCTION(execStart); struct Z_Construct_UClass_UCameraShakeSourceComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraShakeSourceComponent(); \ friend struct ::Z_Construct_UClass_UCameraShakeSourceComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraShakeSourceComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCameraShakeSourceComponent_NoRegister) \ DECLARE_SERIALIZER(UCameraShakeSourceComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraShakeSourceComponent(UCameraShakeSourceComponent&&) = delete; \ UCameraShakeSourceComponent(const UCameraShakeSourceComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCameraShakeSourceComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeSourceComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraShakeSourceComponent) \ ENGINE_API virtual ~UCameraShakeSourceComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_39_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h_42_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraShakeSourceComponent; // ********** End Class UCameraShakeSourceComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraShakeSourceComponent_h // ********** Begin Enum ECameraShakeAttenuation *************************************************** #define FOREACH_ENUM_ECAMERASHAKEATTENUATION(op) \ op(ECameraShakeAttenuation::Linear) \ op(ECameraShakeAttenuation::Quadratic) enum class ECameraShakeAttenuation : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraShakeAttenuation ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS