// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/CachedAnimData.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCachedAnimData() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimRelevancyData(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimStateArray(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimStateData(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimTransitionData(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FCachedAnimStateData ********************************************** struct Z_Construct_UScriptStruct_FCachedAnimStateData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCachedAnimStateData); } static inline consteval int16 GetStructAlignment() { return alignof(FCachedAnimStateData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * This file contains a number of helper structures that can be used to process state-machine-\n * related data in C++. This includes relevancy, state weights, animation time etc.\n */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "This file contains a number of helper structures that can be used to process state-machine-\nrelated data in C++. This includes relevancy, state weights, animation time etc." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateMachineName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of StateMachine State is in */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of StateMachine State is in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of State to Cache */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of State to Cache" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCachedAnimStateData constinit property declarations ************** static const UECodeGen_Private::FNamePropertyParams NewProp_StateMachineName; static const UECodeGen_Private::FNamePropertyParams NewProp_StateName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCachedAnimStateData constinit property declarations **************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCachedAnimStateData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedAnimStateData; class UScriptStruct* FCachedAnimStateData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimStateData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCachedAnimStateData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedAnimStateData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedAnimStateData")); } return Z_Registration_Info_UScriptStruct_FCachedAnimStateData.OuterSingleton; } // ********** Begin ScriptStruct FCachedAnimStateData Property Definitions ************************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::NewProp_StateMachineName = { "StateMachineName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimStateData, StateMachineName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateMachineName_MetaData), NewProp_StateMachineName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::NewProp_StateName = { "StateName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimStateData, StateName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateName_MetaData), NewProp_StateName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::NewProp_StateMachineName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::NewProp_StateName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCachedAnimStateData Property Definitions *************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CachedAnimStateData", Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::PropPointers), sizeof(FCachedAnimStateData), alignof(FCachedAnimStateData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimStateData() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimStateData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedAnimStateData.InnerSingleton, Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCachedAnimStateData.InnerSingleton); } // ********** End ScriptStruct FCachedAnimStateData ************************************************ // ********** Begin ScriptStruct FCachedAnimStateArray ********************************************* struct Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCachedAnimStateArray); } static inline consteval int16 GetStructAlignment() { return alignof(FCachedAnimStateArray); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_States_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Array of states */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Array of states" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCachedAnimStateArray constinit property declarations ************* static const UECodeGen_Private::FStructPropertyParams NewProp_States_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_States; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCachedAnimStateArray constinit property declarations *************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedAnimStateArray; class UScriptStruct* FCachedAnimStateArray::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimStateArray.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCachedAnimStateArray.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedAnimStateArray, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedAnimStateArray")); } return Z_Registration_Info_UScriptStruct_FCachedAnimStateArray.OuterSingleton; } // ********** Begin ScriptStruct FCachedAnimStateArray Property Definitions ************************ const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::NewProp_States_Inner = { "States", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCachedAnimStateData, METADATA_PARAMS(0, nullptr) }; // 3382739839 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::NewProp_States = { "States", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimStateArray, States), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_States_MetaData), NewProp_States_MetaData) }; // 3382739839 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::NewProp_States_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::NewProp_States, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCachedAnimStateArray Property Definitions ************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CachedAnimStateArray", Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::PropPointers), sizeof(FCachedAnimStateArray), alignof(FCachedAnimStateArray), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimStateArray() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimStateArray.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedAnimStateArray.InnerSingleton, Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCachedAnimStateArray.InnerSingleton); } // ********** End ScriptStruct FCachedAnimStateArray *********************************************** // ********** Begin ScriptStruct FCachedAnimAssetPlayerData **************************************** struct Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCachedAnimAssetPlayerData); } static inline consteval int16 GetStructAlignment() { return alignof(FCachedAnimAssetPlayerData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateMachineName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of StateMachine State is in */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of StateMachine State is in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of State to Cache */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of State to Cache" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCachedAnimAssetPlayerData constinit property declarations ******** static const UECodeGen_Private::FNamePropertyParams NewProp_StateMachineName; static const UECodeGen_Private::FNamePropertyParams NewProp_StateName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCachedAnimAssetPlayerData constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData; class UScriptStruct* FCachedAnimAssetPlayerData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedAnimAssetPlayerData")); } return Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData.OuterSingleton; } // ********** Begin ScriptStruct FCachedAnimAssetPlayerData Property Definitions ******************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::NewProp_StateMachineName = { "StateMachineName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimAssetPlayerData, StateMachineName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateMachineName_MetaData), NewProp_StateMachineName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::NewProp_StateName = { "StateName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimAssetPlayerData, StateName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateName_MetaData), NewProp_StateName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::NewProp_StateMachineName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::NewProp_StateName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCachedAnimAssetPlayerData Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CachedAnimAssetPlayerData", Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::PropPointers), sizeof(FCachedAnimAssetPlayerData), alignof(FCachedAnimAssetPlayerData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData.InnerSingleton, Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData.InnerSingleton); } // ********** End ScriptStruct FCachedAnimAssetPlayerData ****************************************** // ********** Begin ScriptStruct FCachedAnimRelevancyData ****************************************** struct Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCachedAnimRelevancyData); } static inline consteval int16 GetStructAlignment() { return alignof(FCachedAnimRelevancyData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateMachineName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of StateMachine State is in */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of StateMachine State is in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of State to Cache */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of State to Cache" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCachedAnimRelevancyData constinit property declarations ********** static const UECodeGen_Private::FNamePropertyParams NewProp_StateMachineName; static const UECodeGen_Private::FNamePropertyParams NewProp_StateName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCachedAnimRelevancyData constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData; class UScriptStruct* FCachedAnimRelevancyData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedAnimRelevancyData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedAnimRelevancyData")); } return Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData.OuterSingleton; } // ********** Begin ScriptStruct FCachedAnimRelevancyData Property Definitions ********************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::NewProp_StateMachineName = { "StateMachineName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimRelevancyData, StateMachineName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateMachineName_MetaData), NewProp_StateMachineName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::NewProp_StateName = { "StateName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimRelevancyData, StateName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateName_MetaData), NewProp_StateName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::NewProp_StateMachineName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::NewProp_StateName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCachedAnimRelevancyData Property Definitions *********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CachedAnimRelevancyData", Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::PropPointers), sizeof(FCachedAnimRelevancyData), alignof(FCachedAnimRelevancyData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimRelevancyData() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData.InnerSingleton, Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData.InnerSingleton); } // ********** End ScriptStruct FCachedAnimRelevancyData ******************************************** // ********** Begin ScriptStruct FCachedAnimTransitionData ***************************************** struct Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCachedAnimTransitionData); } static inline consteval int16 GetStructAlignment() { return alignof(FCachedAnimTransitionData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateMachineName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of StateMachine State is in */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of StateMachine State is in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FromStateName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of From State to Cache */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of From State to Cache" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ToStateName_MetaData[] = { { "Category", "State Machine" }, { "Comment", "/** Name of To State to Cache */" }, { "ModuleRelativePath", "Public/Animation/CachedAnimData.h" }, { "ToolTip", "Name of To State to Cache" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCachedAnimTransitionData constinit property declarations ********* static const UECodeGen_Private::FNamePropertyParams NewProp_StateMachineName; static const UECodeGen_Private::FNamePropertyParams NewProp_FromStateName; static const UECodeGen_Private::FNamePropertyParams NewProp_ToStateName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCachedAnimTransitionData constinit property declarations *********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData; class UScriptStruct* FCachedAnimTransitionData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedAnimTransitionData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedAnimTransitionData")); } return Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData.OuterSingleton; } // ********** Begin ScriptStruct FCachedAnimTransitionData Property Definitions ******************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewProp_StateMachineName = { "StateMachineName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimTransitionData, StateMachineName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateMachineName_MetaData), NewProp_StateMachineName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewProp_FromStateName = { "FromStateName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimTransitionData, FromStateName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FromStateName_MetaData), NewProp_FromStateName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewProp_ToStateName = { "ToStateName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedAnimTransitionData, ToStateName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ToStateName_MetaData), NewProp_ToStateName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewProp_StateMachineName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewProp_FromStateName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewProp_ToStateName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCachedAnimTransitionData Property Definitions ********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "CachedAnimTransitionData", Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::PropPointers), sizeof(FCachedAnimTransitionData), alignof(FCachedAnimTransitionData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimTransitionData() { if (!Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData.InnerSingleton, Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData.InnerSingleton); } // ********** End ScriptStruct FCachedAnimTransitionData ******************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCachedAnimStateData::StaticStruct, Z_Construct_UScriptStruct_FCachedAnimStateData_Statics::NewStructOps, TEXT("CachedAnimStateData"),&Z_Registration_Info_UScriptStruct_FCachedAnimStateData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedAnimStateData), 3382739839U) }, { FCachedAnimStateArray::StaticStruct, Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics::NewStructOps, TEXT("CachedAnimStateArray"),&Z_Registration_Info_UScriptStruct_FCachedAnimStateArray, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedAnimStateArray), 4284516119U) }, { FCachedAnimAssetPlayerData::StaticStruct, Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics::NewStructOps, TEXT("CachedAnimAssetPlayerData"),&Z_Registration_Info_UScriptStruct_FCachedAnimAssetPlayerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedAnimAssetPlayerData), 3444970973U) }, { FCachedAnimRelevancyData::StaticStruct, Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics::NewStructOps, TEXT("CachedAnimRelevancyData"),&Z_Registration_Info_UScriptStruct_FCachedAnimRelevancyData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedAnimRelevancyData), 3958897243U) }, { FCachedAnimTransitionData::StaticStruct, Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics::NewStructOps, TEXT("CachedAnimTransitionData"),&Z_Registration_Info_UScriptStruct_FCachedAnimTransitionData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedAnimTransitionData), 3352946819U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h__Script_Engine_471038242{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS