// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/BookMark2D.h" #ifdef ENGINE_BookMark2D_generated_h #error "BookMark2D.generated.h already included, missing '#pragma once' in BookMark2D.h" #endif #define ENGINE_BookMark2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBookmark2DJumpToSettings ***************************************** struct Z_Construct_UScriptStruct_FBookmark2DJumpToSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBookmark2DJumpToSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBookmark2DJumpToSettings; // ********** End ScriptStruct FBookmark2DJumpToSettings ******************************************* // ********** Begin Class UBookMark2D ************************************************************** struct Z_Construct_UClass_UBookMark2D_Statics; ENGINE_API UClass* Z_Construct_UClass_UBookMark2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_INCLASS \ private: \ static void StaticRegisterNativesUBookMark2D(); \ friend struct ::Z_Construct_UClass_UBookMark2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UBookMark2D_NoRegister(); \ public: \ DECLARE_CLASS2(UBookMark2D, UBookmarkBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBookMark2D_NoRegister) \ DECLARE_SERIALIZER(UBookMark2D) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UBookMark2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBookMark2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBookMark2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBookMark2D); \ /** Deleted move- and copy-constructors, should never be used */ \ UBookMark2D(UBookMark2D&&) = delete; \ UBookMark2D(const UBookMark2D&) = delete; \ ENGINE_API virtual ~UBookMark2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_18_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBookMark2D; // ********** End Class UBookMark2D **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h PRAGMA_ENABLE_DEPRECATION_WARNINGS