// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/BoneSocketReference.h" #ifdef ENGINE_BoneSocketReference_generated_h #error "BoneSocketReference.generated.h already included, missing '#pragma once' in BoneSocketReference.h" #endif #define ENGINE_BoneSocketReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSocketReference ************************************************** struct Z_Construct_UScriptStruct_FSocketReference_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_BoneSocketReference_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSocketReference_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSocketReference; // ********** End ScriptStruct FSocketReference **************************************************** // ********** Begin ScriptStruct FBoneSocketTarget ************************************************* struct Z_Construct_UScriptStruct_FBoneSocketTarget_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_BoneSocketReference_h_95_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneSocketTarget_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoneSocketTarget; // ********** End ScriptStruct FBoneSocketTarget *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_BoneSocketReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS