// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/BodySetup.h" #ifdef ENGINE_BodySetup_generated_h #error "BodySetup.generated.h already included, missing '#pragma once' in BodySetup.h" #endif #define ENGINE_BodySetup_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBodySetup *************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UBodySetup, ENGINE_API) struct Z_Construct_UClass_UBodySetup_Statics; ENGINE_API UClass* Z_Construct_UClass_UBodySetup_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_INCLASS \ private: \ static void StaticRegisterNativesUBodySetup(); \ friend struct ::Z_Construct_UClass_UBodySetup_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UBodySetup_NoRegister(); \ public: \ DECLARE_CLASS2(UBodySetup, UBodySetupCore, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBodySetup_NoRegister) \ DECLARE_SERIALIZER(UBodySetup) \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UBodySetup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBodySetup) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBodySetup); \ /** Deleted move- and copy-constructors, should never be used */ \ UBodySetup(UBodySetup&&) = delete; \ UBodySetup(const UBodySetup&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_126_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h_129_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBodySetup; // ********** End Class UBodySetup ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodySetup_h PRAGMA_ENABLE_DEPRECATION_WARNINGS