// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/BlueprintGeneratedClass.h" #ifdef ENGINE_BlueprintGeneratedClass_generated_h #error "BlueprintGeneratedClass.generated.h already included, missing '#pragma once' in BlueprintGeneratedClass.h" #endif #define ENGINE_BlueprintGeneratedClass_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNodeToCodeAssociation ******************************************** struct Z_Construct_UScriptStruct_FNodeToCodeAssociation_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNodeToCodeAssociation_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNodeToCodeAssociation; // ********** End ScriptStruct FNodeToCodeAssociation ********************************************** // ********** Begin ScriptStruct FDebuggingInfoForSingleFunction *********************************** struct Z_Construct_UScriptStruct_FDebuggingInfoForSingleFunction_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_59_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDebuggingInfoForSingleFunction_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDebuggingInfoForSingleFunction; // ********** End ScriptStruct FDebuggingInfoForSingleFunction ************************************* // ********** Begin ScriptStruct FPointerToUberGraphFrame ****************************************** struct Z_Construct_UScriptStruct_FPointerToUberGraphFrame_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_87_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPointerToUberGraphFrame_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPointerToUberGraphFrame; // ********** End ScriptStruct FPointerToUberGraphFrame ******************************************** // ********** Begin ScriptStruct FBlueprintDebugData *********************************************** struct Z_Construct_UScriptStruct_FBlueprintDebugData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_202_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintDebugData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlueprintDebugData; // ********** End ScriptStruct FBlueprintDebugData ************************************************* // ********** Begin ScriptStruct FEventGraphFastCallPair ******************************************* struct Z_Construct_UScriptStruct_FEventGraphFastCallPair_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_307_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEventGraphFastCallPair_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FEventGraphFastCallPair; // ********** End ScriptStruct FEventGraphFastCallPair ********************************************* // ********** Begin ScriptStruct FBlueprintComponentChangedPropertyInfo **************************** struct Z_Construct_UScriptStruct_FBlueprintComponentChangedPropertyInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_320_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintComponentChangedPropertyInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlueprintComponentChangedPropertyInfo; // ********** End ScriptStruct FBlueprintComponentChangedPropertyInfo ****************************** // ********** Begin ScriptStruct FBlueprintCookedComponentInstancingData *************************** struct Z_Construct_UScriptStruct_FBlueprintCookedComponentInstancingData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_346_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintCookedComponentInstancingData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlueprintCookedComponentInstancingData; // ********** End ScriptStruct FBlueprintCookedComponentInstancingData ***************************** // ********** Begin ScriptStruct FBPComponentClassOverride ***************************************** struct Z_Construct_UScriptStruct_FBPComponentClassOverride_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_404_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBPComponentClassOverride_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBPComponentClassOverride; // ********** End ScriptStruct FBPComponentClassOverride ******************************************* // ********** Begin Class UBlueprintGeneratedClass ************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UBlueprintGeneratedClass, ENGINE_API) struct Z_Construct_UClass_UBlueprintGeneratedClass_Statics; ENGINE_API UClass* Z_Construct_UClass_UBlueprintGeneratedClass_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintGeneratedClass(); \ friend struct ::Z_Construct_UClass_UBlueprintGeneratedClass_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UBlueprintGeneratedClass_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintGeneratedClass, UClass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBlueprintGeneratedClass_NoRegister) \ DECLARE_SERIALIZER(UBlueprintGeneratedClass) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UBlueprintGeneratedClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintGeneratedClass) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBlueprintGeneratedClass); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintGeneratedClass); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintGeneratedClass(UBlueprintGeneratedClass&&) = delete; \ UBlueprintGeneratedClass(const UBlueprintGeneratedClass&) = delete; \ ENGINE_API virtual ~UBlueprintGeneratedClass(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_431_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h_434_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintGeneratedClass; // ********** End Class UBlueprintGeneratedClass *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_BlueprintGeneratedClass_h PRAGMA_ENABLE_DEPRECATION_WARNINGS