// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/AutoDestroySubsystem.h" #ifdef ENGINE_AutoDestroySubsystem_generated_h #error "AutoDestroySubsystem.generated.h already included, missing '#pragma once' in AutoDestroySubsystem.h" #endif #define ENGINE_AutoDestroySubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; // ********** Begin Class UAutoDestroySubsystem **************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execOnActorEndPlay); struct Z_Construct_UClass_UAutoDestroySubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UAutoDestroySubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAutoDestroySubsystem(); \ friend struct ::Z_Construct_UClass_UAutoDestroySubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAutoDestroySubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UAutoDestroySubsystem, UTickableWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAutoDestroySubsystem_NoRegister) \ DECLARE_SERIALIZER(UAutoDestroySubsystem) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UAutoDestroySubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UAutoDestroySubsystem(UAutoDestroySubsystem&&) = delete; \ UAutoDestroySubsystem(const UAutoDestroySubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAutoDestroySubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoDestroySubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAutoDestroySubsystem) \ NO_API virtual ~UAutoDestroySubsystem(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAutoDestroySubsystem; // ********** End Class UAutoDestroySubsystem ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_AutoDestroySubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS