// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Audio/AudioWidgetSubsystem.h" #ifdef ENGINE_AudioWidgetSubsystem_generated_h #error "AudioWidgetSubsystem.generated.h already included, missing '#pragma once' in AudioWidgetSubsystem.h" #endif #define ENGINE_AudioWidgetSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAudioWidgetSubsystem **************************************************** struct Z_Construct_UClass_UAudioWidgetSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UAudioWidgetSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioWidgetSubsystem(); \ friend struct ::Z_Construct_UClass_UAudioWidgetSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAudioWidgetSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioWidgetSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAudioWidgetSubsystem_NoRegister) \ DECLARE_SERIALIZER(UAudioWidgetSubsystem) #define FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h_27_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAudioWidgetSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioWidgetSubsystem(UAudioWidgetSubsystem&&) = delete; \ UAudioWidgetSubsystem(const UAudioWidgetSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAudioWidgetSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioWidgetSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAudioWidgetSubsystem) \ ENGINE_API virtual ~UAudioWidgetSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioWidgetSubsystem; // ********** End Class UAudioWidgetSubsystem ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Audio_AudioWidgetSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS