// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/AudioOutputTarget.h" #ifdef ENGINE_AudioOutputTarget_generated_h #error "AudioOutputTarget.generated.h already included, missing '#pragma once' in AudioOutputTarget.h" #endif #define ENGINE_AudioOutputTarget_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioOutputTarget_h // ********** Begin Enum EAudioOutputTarget ******************************************************** #define FOREACH_ENUM_EAUDIOOUTPUTTARGET(op) \ op(EAudioOutputTarget::Speaker) \ op(EAudioOutputTarget::Controller) \ op(EAudioOutputTarget::ControllerFallbackToSpeaker) namespace EAudioOutputTarget { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioOutputTarget ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS