// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/AudioEngineSubsystem.h" #ifdef ENGINE_AudioEngineSubsystem_generated_h #error "AudioEngineSubsystem.generated.h already included, missing '#pragma once' in AudioEngineSubsystem.h" #endif #define ENGINE_AudioEngineSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAudioSubsystemCollectionRoot ******************************************** struct Z_Construct_UClass_UAudioSubsystemCollectionRoot_Statics; ENGINE_API UClass* Z_Construct_UClass_UAudioSubsystemCollectionRoot_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioSubsystemCollectionRoot(); \ friend struct ::Z_Construct_UClass_UAudioSubsystemCollectionRoot_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAudioSubsystemCollectionRoot_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioSubsystemCollectionRoot, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAudioSubsystemCollectionRoot_NoRegister) \ DECLARE_SERIALIZER(UAudioSubsystemCollectionRoot) #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAudioSubsystemCollectionRoot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioSubsystemCollectionRoot(UAudioSubsystemCollectionRoot&&) = delete; \ UAudioSubsystemCollectionRoot(const UAudioSubsystemCollectionRoot&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAudioSubsystemCollectionRoot); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSubsystemCollectionRoot); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSubsystemCollectionRoot) \ ENGINE_API virtual ~UAudioSubsystemCollectionRoot(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioSubsystemCollectionRoot; // ********** End Class UAudioSubsystemCollectionRoot ********************************************** // ********** Begin Class UAudioEngineSubsystem **************************************************** struct Z_Construct_UClass_UAudioEngineSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UAudioEngineSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_47_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioEngineSubsystem(); \ friend struct ::Z_Construct_UClass_UAudioEngineSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAudioEngineSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioEngineSubsystem, UDynamicSubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAudioEngineSubsystem_NoRegister) \ DECLARE_SERIALIZER(UAudioEngineSubsystem) #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_47_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioEngineSubsystem(UAudioEngineSubsystem&&) = delete; \ UAudioEngineSubsystem(const UAudioEngineSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAudioEngineSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioEngineSubsystem); \ DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAudioEngineSubsystem) \ ENGINE_API virtual ~UAudioEngineSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_44_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_47_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_47_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h_47_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioEngineSubsystem; // ********** End Class UAudioEngineSubsystem ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_AudioEngineSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS