// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/AudioComponent.h" #ifdef ENGINE_AudioComponent_generated_h #error "AudioComponent.generated.h already included, missing '#pragma once' in AudioComponent.h" #endif #define ENGINE_AudioComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAudioBus; class UObject; class UQuartzClockHandle; class USoundAttenuation; class USoundBase; class USoundModulatorBase; class USoundSourceBus; class USoundSubmixBase; class USoundWave; enum class EAudioComponentPlayState : uint8; enum class EAudioFaderCurve : uint8; enum class EModulationDestination : uint8; enum class EModulationRouting : uint8; struct FQuartzQuantizationBoundary; struct FSoundAttenuationSettings; struct FSoundWaveEnvelopeDataPerSound; struct FSoundWaveSpectralData; struct FSoundWaveSpectralDataPerSound; struct FSubtitleCue; // ********** Begin Delegate FOnAudioFinished ****************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_61_DELEGATE \ ENGINE_API void FOnAudioFinished_DelegateWrapper(const FMulticastScriptDelegate& OnAudioFinished); // ********** End Delegate FOnAudioFinished ******************************************************** // ********** Begin Delegate FOnQueueSubtitles ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_67_DELEGATE \ ENGINE_API void FOnQueueSubtitles_DelegateWrapper(const FScriptDelegate& OnQueueSubtitles, TArray const& Subtitles, float CueDuration); // ********** End Delegate FOnQueueSubtitles ******************************************************* // ********** Begin Delegate FOnAudioPlayStateChanged ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_70_DELEGATE \ ENGINE_API void FOnAudioPlayStateChanged_DelegateWrapper(const FMulticastScriptDelegate& OnAudioPlayStateChanged, EAudioComponentPlayState PlayState); // ********** End Delegate FOnAudioPlayStateChanged ************************************************ // ********** Begin Delegate FOnAudioVirtualizationChanged ***************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_76_DELEGATE \ ENGINE_API void FOnAudioVirtualizationChanged_DelegateWrapper(const FMulticastScriptDelegate& OnAudioVirtualizationChanged, bool bIsVirtualized); // ********** End Delegate FOnAudioVirtualizationChanged ******************************************* // ********** Begin Delegate FOnAudioPlaybackPercent *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_85_DELEGATE \ ENGINE_API void FOnAudioPlaybackPercent_DelegateWrapper(const FMulticastScriptDelegate& OnAudioPlaybackPercent, const USoundWave* PlayingSoundWave, const float PlaybackPercent); // ********** End Delegate FOnAudioPlaybackPercent ************************************************* // ********** Begin Delegate FOnAudioSingleEnvelopeValue ******************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_94_DELEGATE \ ENGINE_API void FOnAudioSingleEnvelopeValue_DelegateWrapper(const FMulticastScriptDelegate& OnAudioSingleEnvelopeValue, const USoundWave* PlayingSoundWave, const float EnvelopeValue); // ********** End Delegate FOnAudioSingleEnvelopeValue ********************************************* // ********** Begin Delegate FOnAudioMultiEnvelopeValue ******************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_103_DELEGATE \ ENGINE_API void FOnAudioMultiEnvelopeValue_DelegateWrapper(const FMulticastScriptDelegate& OnAudioMultiEnvelopeValue, const float AverageEnvelopeValue, const float MaxEnvelope, const int32 NumWaveInstances); // ********** End Delegate FOnAudioMultiEnvelopeValue ********************************************** // ********** Begin ScriptStruct FAudioComponentParam ********************************************** struct Z_Construct_UScriptStruct_FAudioComponentParam_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_135_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioComponentParam_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAudioParameter Super; struct FAudioComponentParam; // ********** End ScriptStruct FAudioComponentParam ************************************************ // ********** Begin Class UInitialActiveSoundParams ************************************************ struct Z_Construct_UClass_UInitialActiveSoundParams_Statics; ENGINE_API UClass* Z_Construct_UClass_UInitialActiveSoundParams_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_148_INCLASS \ private: \ static void StaticRegisterNativesUInitialActiveSoundParams(); \ friend struct ::Z_Construct_UClass_UInitialActiveSoundParams_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInitialActiveSoundParams_NoRegister(); \ public: \ DECLARE_CLASS2(UInitialActiveSoundParams, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInitialActiveSoundParams_NoRegister) \ DECLARE_SERIALIZER(UInitialActiveSoundParams) #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_148_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInitialActiveSoundParams(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInitialActiveSoundParams) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInitialActiveSoundParams); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInitialActiveSoundParams); \ /** Deleted move- and copy-constructors, should never be used */ \ UInitialActiveSoundParams(UInitialActiveSoundParams&&) = delete; \ UInitialActiveSoundParams(const UInitialActiveSoundParams&) = delete; \ ENGINE_API virtual ~UInitialActiveSoundParams(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_145_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_148_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_148_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_148_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInitialActiveSoundParams; // ********** End Class UInitialActiveSoundParams ************************************************** // ********** Begin Class UAudioComponent ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_RPC_WRAPPERS \ DECLARE_FUNCTION(execBP_GetAttenuationSettingsToApply); \ DECLARE_FUNCTION(execGetModulators); \ DECLARE_FUNCTION(execRemoveModulationRouting); \ DECLARE_FUNCTION(execAddModulationRouting); \ DECLARE_FUNCTION(execSetModulationRouting); \ DECLARE_FUNCTION(execGetCookedEnvelopeDataForAllPlayingSounds); \ DECLARE_FUNCTION(execGetCookedEnvelopeData); \ DECLARE_FUNCTION(execGetCookedFFTDataForAllPlayingSounds); \ DECLARE_FUNCTION(execGetCookedFFTData); \ DECLARE_FUNCTION(execHasCookedAmplitudeEnvelopeData); \ DECLARE_FUNCTION(execHasCookedFFTData); \ DECLARE_FUNCTION(execSetOutputToBusOnly); \ DECLARE_FUNCTION(execSetHighPassFilterFrequency); \ DECLARE_FUNCTION(execSetLowPassFilterFrequency); \ DECLARE_FUNCTION(execSetHighPassFilterEnabled); \ DECLARE_FUNCTION(execSetLowPassFilterEnabled); \ DECLARE_FUNCTION(execSetAudioBusSendPostEffect); \ DECLARE_FUNCTION(execSetAudioBusSendPreEffect); \ DECLARE_FUNCTION(execSetSourceBusSendPostEffect); \ DECLARE_FUNCTION(execSetSourceBusSendPreEffect); \ DECLARE_FUNCTION(execSetSubmixSend); \ DECLARE_FUNCTION(execAdjustAttenuation); \ DECLARE_FUNCTION(execSetUISound); \ DECLARE_FUNCTION(execSetPitchMultiplier); \ DECLARE_FUNCTION(execSetVolumeMultiplier); \ DECLARE_FUNCTION(execSetWaveParameter); \ DECLARE_FUNCTION(execAdjustVolume); \ DECLARE_FUNCTION(execGetPlayState); \ DECLARE_FUNCTION(execIsVirtualized); \ DECLARE_FUNCTION(execIsPlaying); \ DECLARE_FUNCTION(execSetPaused); \ DECLARE_FUNCTION(execStopDelayed); \ DECLARE_FUNCTION(execStop); \ DECLARE_FUNCTION(execSetFloatParameter); \ DECLARE_FUNCTION(execSetIntParameter); \ DECLARE_FUNCTION(execSetBoolParameter); \ DECLARE_FUNCTION(execPlayQuantized); \ DECLARE_FUNCTION(execPlay); \ DECLARE_FUNCTION(execFadeOut); \ DECLARE_FUNCTION(execFadeIn); \ DECLARE_FUNCTION(execSetSound); \ DECLARE_FUNCTION(execSetAttenuationOverrides); \ DECLARE_FUNCTION(execSetAttenuationSettings); \ DECLARE_FUNCTION(execSetOverrideAttenuation); #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAudioComponent, ENGINE_API) struct Z_Construct_UClass_UAudioComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UAudioComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_INCLASS \ private: \ static void StaticRegisterNativesUAudioComponent(); \ friend struct ::Z_Construct_UClass_UAudioComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAudioComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAudioComponent_NoRegister) \ DECLARE_SERIALIZER(UAudioComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAudioComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioComponent(UAudioComponent&&) = delete; \ UAudioComponent(const UAudioComponent&) = delete; \ ENGINE_API virtual ~UAudioComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_166_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h_169_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioComponent; // ********** End Class UAudioComponent ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_AudioComponent_h // ********** Begin Enum EAudioComponentPlayState ************************************************** #define FOREACH_ENUM_EAUDIOCOMPONENTPLAYSTATE(op) \ op(EAudioComponentPlayState::Playing) \ op(EAudioComponentPlayState::Stopped) \ op(EAudioComponentPlayState::Paused) \ op(EAudioComponentPlayState::FadingIn) \ op(EAudioComponentPlayState::FadingOut) \ op(EAudioComponentPlayState::Count) enum class EAudioComponentPlayState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioComponentPlayState **************************************************** // ********** Begin Enum EAudioFaderCurve ********************************************************** #define FOREACH_ENUM_EAUDIOFADERCURVE(op) \ op(EAudioFaderCurve::Linear) \ op(EAudioFaderCurve::Logarithmic) \ op(EAudioFaderCurve::SCurve) \ op(EAudioFaderCurve::Sin) \ op(EAudioFaderCurve::Count) enum class EAudioFaderCurve : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioFaderCurve ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS