// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimData/AttributeIdentifier.h" #ifdef ENGINE_AttributeIdentifier_generated_h #error "AttributeIdentifier.generated.h already included, missing '#pragma once' in AttributeIdentifier.h" #endif #define ENGINE_AttributeIdentifier_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimationAsset; class UScriptStruct; struct FAnimationAttributeIdentifier; // ********** Begin ScriptStruct FAnimationAttributeIdentifier ************************************* struct Z_Construct_UScriptStruct_FAnimationAttributeIdentifier_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationAttributeIdentifier_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationAttributeIdentifier; // ********** End ScriptStruct FAnimationAttributeIdentifier *************************************** // ********** Begin ScriptStruct FAnimationAttributeIdentifierArray ******************************** struct Z_Construct_UScriptStruct_FAnimationAttributeIdentifierArray_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_100_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationAttributeIdentifierArray_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationAttributeIdentifierArray; // ********** End ScriptStruct FAnimationAttributeIdentifierArray ********************************** // ********** Begin Class UAnimationAttributeIdentifierExtensions ********************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execIsValid); #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ DECLARE_FUNCTION(execCreateAttributeIdentifier); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_RPC_WRAPPERS_NO_PURE_DECLS_EOD #endif // WITH_EDITOR struct Z_Construct_UClass_UAnimationAttributeIdentifierExtensions_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimationAttributeIdentifierExtensions_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationAttributeIdentifierExtensions(); \ friend struct ::Z_Construct_UClass_UAnimationAttributeIdentifierExtensions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationAttributeIdentifierExtensions_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationAttributeIdentifierExtensions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationAttributeIdentifierExtensions_NoRegister) \ DECLARE_SERIALIZER(UAnimationAttributeIdentifierExtensions) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimationAttributeIdentifierExtensions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationAttributeIdentifierExtensions(UAnimationAttributeIdentifierExtensions&&) = delete; \ UAnimationAttributeIdentifierExtensions(const UAnimationAttributeIdentifierExtensions&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationAttributeIdentifierExtensions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAttributeIdentifierExtensions); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAttributeIdentifierExtensions) \ ENGINE_API virtual ~UAnimationAttributeIdentifierExtensions(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_116_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h_119_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationAttributeIdentifierExtensions; // ********** End Class UAnimationAttributeIdentifierExtensions ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AttributeIdentifier_h PRAGMA_ENABLE_DEPRECATION_WARNINGS