// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AttributeCurve.h" #ifdef ENGINE_AttributeCurve_generated_h #error "AttributeCurve.generated.h already included, missing '#pragma once' in AttributeCurve.h" #endif #define ENGINE_AttributeCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAttributeKey ***************************************************** struct Z_Construct_UScriptStruct_FAttributeKey_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AttributeCurve_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAttributeKey_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAttributeKey; // ********** End ScriptStruct FAttributeKey ******************************************************* // ********** Begin ScriptStruct FAttributeCurve *************************************************** struct Z_Construct_UScriptStruct_FAttributeCurve_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AttributeCurve_h_62_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAttributeCurve_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FIndexedCurve Super; struct FAttributeCurve; // ********** End ScriptStruct FAttributeCurve ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AttributeCurve_h PRAGMA_ENABLE_DEPRECATION_WARNINGS