// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Physics/AsyncPhysicsInputComponent.h" #ifdef ENGINE_AsyncPhysicsInputComponent_generated_h #error "AsyncPhysicsInputComponent.generated.h already included, missing '#pragma once' in AsyncPhysicsInputComponent.h" #endif #define ENGINE_AsyncPhysicsInputComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAsyncPhysicsData; // ********** Begin Class UAsyncPhysicsInputComponent ********************************************** #define FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ ENGINE_API virtual void ServerRPCBufferInput_Implementation(UAsyncPhysicsData* AsyncPhysicsData); \ DECLARE_FUNCTION(execGetDataToConsume); \ DECLARE_FUNCTION(execGetDataToWrite); \ DECLARE_FUNCTION(execServerRPCBufferInput); #define FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_CALLBACK_WRAPPERS struct Z_Construct_UClass_UAsyncPhysicsInputComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UAsyncPhysicsInputComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAsyncPhysicsInputComponent(); \ friend struct ::Z_Construct_UClass_UAsyncPhysicsInputComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAsyncPhysicsInputComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UAsyncPhysicsInputComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAsyncPhysicsInputComponent_NoRegister) \ DECLARE_SERIALIZER(UAsyncPhysicsInputComponent) #define FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAsyncPhysicsInputComponent(UAsyncPhysicsInputComponent&&) = delete; \ UAsyncPhysicsInputComponent(const UAsyncPhysicsInputComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAsyncPhysicsInputComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAsyncPhysicsInputComponent); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAsyncPhysicsInputComponent) \ ENGINE_API virtual ~UAsyncPhysicsInputComponent(); #define FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAsyncPhysicsInputComponent; // ********** End Class UAsyncPhysicsInputComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Physics_AsyncPhysicsInputComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS