// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AssetMappingTable.h" #ifdef ENGINE_AssetMappingTable_generated_h #error "AssetMappingTable.generated.h already included, missing '#pragma once' in AssetMappingTable.h" #endif #define ENGINE_AssetMappingTable_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAssetMapping ***************************************************** struct Z_Construct_UScriptStruct_FAssetMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAssetMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAssetMapping; // ********** End ScriptStruct FAssetMapping ******************************************************* // ********** Begin Class UAssetMappingTable ******************************************************* struct Z_Construct_UClass_UAssetMappingTable_Statics; ENGINE_API UClass* Z_Construct_UClass_UAssetMappingTable_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_62_INCLASS \ private: \ static void StaticRegisterNativesUAssetMappingTable(); \ friend struct ::Z_Construct_UClass_UAssetMappingTable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAssetMappingTable_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetMappingTable, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAssetMappingTable_NoRegister) \ DECLARE_SERIALIZER(UAssetMappingTable) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_62_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAssetMappingTable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetMappingTable) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAssetMappingTable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetMappingTable); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetMappingTable(UAssetMappingTable&&) = delete; \ UAssetMappingTable(const UAssetMappingTable&) = delete; \ ENGINE_API virtual ~UAssetMappingTable(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_59_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_62_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_62_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h_62_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetMappingTable; // ********** End Class UAssetMappingTable ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AssetMappingTable_h PRAGMA_ENABLE_DEPRECATION_WARNINGS