// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/AssetManagerSettings.h" #ifdef ENGINE_AssetManagerSettings_generated_h #error "AssetManagerSettings.generated.h already included, missing '#pragma once' in AssetManagerSettings.h" #endif #define ENGINE_AssetManagerSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAssetManagerRedirect ********************************************* struct Z_Construct_UScriptStruct_FAssetManagerRedirect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAssetManagerRedirect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAssetManagerRedirect; // ********** End ScriptStruct FAssetManagerRedirect *********************************************** // ********** Begin ScriptStruct FPrimaryAssetRulesOverride **************************************** struct Z_Construct_UScriptStruct_FPrimaryAssetRulesOverride_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_31_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPrimaryAssetRulesOverride_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPrimaryAssetRulesOverride; // ********** End ScriptStruct FPrimaryAssetRulesOverride ****************************************** // ********** Begin ScriptStruct FPrimaryAssetRulesCustomOverride ********************************** struct Z_Construct_UScriptStruct_FPrimaryAssetRulesCustomOverride_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_46_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPrimaryAssetRulesCustomOverride_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPrimaryAssetRulesCustomOverride; // ********** End ScriptStruct FPrimaryAssetRulesCustomOverride ************************************ // ********** Begin Class UAssetManagerSettings **************************************************** struct Z_Construct_UClass_UAssetManagerSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UAssetManagerSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_69_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetManagerSettings(); \ friend struct ::Z_Construct_UClass_UAssetManagerSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAssetManagerSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetManagerSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAssetManagerSettings_NoRegister) \ DECLARE_SERIALIZER(UAssetManagerSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_69_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetManagerSettings(UAssetManagerSettings&&) = delete; \ UAssetManagerSettings(const UAssetManagerSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAssetManagerSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetManagerSettings); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetManagerSettings) \ ENGINE_API virtual ~UAssetManagerSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_66_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_69_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_69_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h_69_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetManagerSettings; // ********** End Class UAssetManagerSettings ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManagerSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS