// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/AssetManager.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAssetManager() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAssetManager(); ENGINE_API UClass* Z_Construct_UClass_UAssetManager_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAssetManager ************************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UAssetManager; UClass* UAssetManager::GetPrivateStaticClass() { using TClass = UAssetManager; if (!Z_Registration_Info_UClass_UAssetManager.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AssetManager"), Z_Registration_Info_UClass_UAssetManager.InnerSingleton, StaticRegisterNativesUAssetManager, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAssetManager.InnerSingleton; } UClass* Z_Construct_UClass_UAssetManager_NoRegister() { return UAssetManager::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAssetManager_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * A singleton UObject that is responsible for loading and unloading PrimaryAssets, and maintaining game-specific asset references\n * Games should override this class and change the class reference\n */" }, { "IncludePath", "Engine/AssetManager.h" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "A singleton UObject that is responsible for loading and unloading PrimaryAssets, and maintaining game-specific asset references\nGames should override this class and change the class reference" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ObjectReferenceList_MetaData[] = { { "Comment", "/** List of UObjects that are being kept from being GCd, derived from the asset type map. Arrays are currently more efficient than Sets */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "List of UObjects that are being kept from being GCd, derived from the asset type map. Arrays are currently more efficient than Sets" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsGlobalAsyncScanEnvironment_MetaData[] = { { "Comment", "/** True if we are running a build that is already scanning assets globally so we can perhaps avoid scanning paths synchronously */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if we are running a build that is already scanning assets globally so we can perhaps avoid scanning paths synchronously" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldGuessTypeAndName_MetaData[] = { { "Comment", "/** True if PrimaryAssetType/Name will be implied for loading assets that don't have it saved on disk. Won't work for all projects */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if PrimaryAssetType/Name will be implied for loading assets that don't have it saved on disk. Won't work for all projects" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldUseSynchronousLoad_MetaData[] = { { "Comment", "/** True if we should always use synchronous loads, this speeds up cooking */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if we should always use synchronous loads, this speeds up cooking" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsLoadingFromPakFiles_MetaData[] = { { "Comment", "/** True if we are loading from pak files */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if we are loading from pak files" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldAcquireMissingChunksOnLoad_MetaData[] = { { "Comment", "/** True if the chunk install interface should be queries before loading assets */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if the chunk install interface should be queries before loading assets" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOnlyCookProductionAssets_MetaData[] = { { "Comment", "/** If true, DevelopmentCook assets will error when they are cooked */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "If true, DevelopmentCook assets will error when they are cooked" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumBulkScanRequests_MetaData[] = { { "Comment", "/** >0 if we are currently in bulk scanning mode */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", ">0 if we are currently in bulk scanning mode" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsPrimaryAssetDirectoryCurrent_MetaData[] = { { "Comment", "/** True if asset data is current, if false it will need to rescan before PIE */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if asset data is current, if false it will need to rescan before PIE" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsManagementDatabaseCurrent_MetaData[] = { { "Comment", "/** True if the asset management database is up to date */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if the asset management database is up to date" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUpdateManagementDatabaseAfterScan_MetaData[] = { { "Comment", "/** True if the asset management database should be updated after scan completes */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if the asset management database should be updated after scan completes" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIncludeOnlyOnDiskAssets_MetaData[] = { { "Comment", "/** True if only on-disk assets should be searched by the asset registry */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if only on-disk assets should be searched by the asset registry" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHasCompletedInitialScan_MetaData[] = { { "Comment", "/** True if we have passed the initial asset registry/type scan */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "True if we have passed the initial asset registry/type scan" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumberOfSpawnedNotifications_MetaData[] = { { "Comment", "/** Number of notifications seen in this update */" }, { "ModuleRelativePath", "Classes/Engine/AssetManager.h" }, { "ToolTip", "Number of notifications seen in this update" }, }; #endif // WITH_METADATA // ********** Begin Class UAssetManager constinit property declarations **************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ObjectReferenceList_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ObjectReferenceList; static void NewProp_bIsGlobalAsyncScanEnvironment_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsGlobalAsyncScanEnvironment; static void NewProp_bShouldGuessTypeAndName_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldGuessTypeAndName; static void NewProp_bShouldUseSynchronousLoad_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldUseSynchronousLoad; static void NewProp_bIsLoadingFromPakFiles_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsLoadingFromPakFiles; static void NewProp_bShouldAcquireMissingChunksOnLoad_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldAcquireMissingChunksOnLoad; static void NewProp_bOnlyCookProductionAssets_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOnlyCookProductionAssets; static const UECodeGen_Private::FIntPropertyParams NewProp_NumBulkScanRequests; static void NewProp_bIsPrimaryAssetDirectoryCurrent_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsPrimaryAssetDirectoryCurrent; static void NewProp_bIsManagementDatabaseCurrent_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsManagementDatabaseCurrent; static void NewProp_bUpdateManagementDatabaseAfterScan_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUpdateManagementDatabaseAfterScan; static void NewProp_bIncludeOnlyOnDiskAssets_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIncludeOnlyOnDiskAssets; static void NewProp_bHasCompletedInitialScan_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bHasCompletedInitialScan; static const UECodeGen_Private::FIntPropertyParams NewProp_NumberOfSpawnedNotifications; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAssetManager constinit property declarations ****************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAssetManager_Statics // ********** Begin Class UAssetManager Property Definitions *************************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_ObjectReferenceList_Inner = { "ObjectReferenceList", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_ObjectReferenceList = { "ObjectReferenceList", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAssetManager, ObjectReferenceList), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ObjectReferenceList_MetaData), NewProp_ObjectReferenceList_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsGlobalAsyncScanEnvironment_SetBit(void* Obj) { ((UAssetManager*)Obj)->bIsGlobalAsyncScanEnvironment = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsGlobalAsyncScanEnvironment = { "bIsGlobalAsyncScanEnvironment", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsGlobalAsyncScanEnvironment_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsGlobalAsyncScanEnvironment_MetaData), NewProp_bIsGlobalAsyncScanEnvironment_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldGuessTypeAndName_SetBit(void* Obj) { ((UAssetManager*)Obj)->bShouldGuessTypeAndName = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldGuessTypeAndName = { "bShouldGuessTypeAndName", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldGuessTypeAndName_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldGuessTypeAndName_MetaData), NewProp_bShouldGuessTypeAndName_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldUseSynchronousLoad_SetBit(void* Obj) { ((UAssetManager*)Obj)->bShouldUseSynchronousLoad = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldUseSynchronousLoad = { "bShouldUseSynchronousLoad", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldUseSynchronousLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldUseSynchronousLoad_MetaData), NewProp_bShouldUseSynchronousLoad_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsLoadingFromPakFiles_SetBit(void* Obj) { ((UAssetManager*)Obj)->bIsLoadingFromPakFiles = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsLoadingFromPakFiles = { "bIsLoadingFromPakFiles", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsLoadingFromPakFiles_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsLoadingFromPakFiles_MetaData), NewProp_bIsLoadingFromPakFiles_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldAcquireMissingChunksOnLoad_SetBit(void* Obj) { ((UAssetManager*)Obj)->bShouldAcquireMissingChunksOnLoad = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldAcquireMissingChunksOnLoad = { "bShouldAcquireMissingChunksOnLoad", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldAcquireMissingChunksOnLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldAcquireMissingChunksOnLoad_MetaData), NewProp_bShouldAcquireMissingChunksOnLoad_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bOnlyCookProductionAssets_SetBit(void* Obj) { ((UAssetManager*)Obj)->bOnlyCookProductionAssets = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bOnlyCookProductionAssets = { "bOnlyCookProductionAssets", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bOnlyCookProductionAssets_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOnlyCookProductionAssets_MetaData), NewProp_bOnlyCookProductionAssets_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_NumBulkScanRequests = { "NumBulkScanRequests", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAssetManager, NumBulkScanRequests), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumBulkScanRequests_MetaData), NewProp_NumBulkScanRequests_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsPrimaryAssetDirectoryCurrent_SetBit(void* Obj) { ((UAssetManager*)Obj)->bIsPrimaryAssetDirectoryCurrent = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsPrimaryAssetDirectoryCurrent = { "bIsPrimaryAssetDirectoryCurrent", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsPrimaryAssetDirectoryCurrent_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsPrimaryAssetDirectoryCurrent_MetaData), NewProp_bIsPrimaryAssetDirectoryCurrent_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsManagementDatabaseCurrent_SetBit(void* Obj) { ((UAssetManager*)Obj)->bIsManagementDatabaseCurrent = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsManagementDatabaseCurrent = { "bIsManagementDatabaseCurrent", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsManagementDatabaseCurrent_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsManagementDatabaseCurrent_MetaData), NewProp_bIsManagementDatabaseCurrent_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bUpdateManagementDatabaseAfterScan_SetBit(void* Obj) { ((UAssetManager*)Obj)->bUpdateManagementDatabaseAfterScan = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bUpdateManagementDatabaseAfterScan = { "bUpdateManagementDatabaseAfterScan", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bUpdateManagementDatabaseAfterScan_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUpdateManagementDatabaseAfterScan_MetaData), NewProp_bUpdateManagementDatabaseAfterScan_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bIncludeOnlyOnDiskAssets_SetBit(void* Obj) { ((UAssetManager*)Obj)->bIncludeOnlyOnDiskAssets = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bIncludeOnlyOnDiskAssets = { "bIncludeOnlyOnDiskAssets", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bIncludeOnlyOnDiskAssets_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIncludeOnlyOnDiskAssets_MetaData), NewProp_bIncludeOnlyOnDiskAssets_MetaData) }; void Z_Construct_UClass_UAssetManager_Statics::NewProp_bHasCompletedInitialScan_SetBit(void* Obj) { ((UAssetManager*)Obj)->bHasCompletedInitialScan = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_bHasCompletedInitialScan = { "bHasCompletedInitialScan", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAssetManager), &Z_Construct_UClass_UAssetManager_Statics::NewProp_bHasCompletedInitialScan_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHasCompletedInitialScan_MetaData), NewProp_bHasCompletedInitialScan_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAssetManager_Statics::NewProp_NumberOfSpawnedNotifications = { "NumberOfSpawnedNotifications", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAssetManager, NumberOfSpawnedNotifications), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumberOfSpawnedNotifications_MetaData), NewProp_NumberOfSpawnedNotifications_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAssetManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_ObjectReferenceList_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_ObjectReferenceList, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsGlobalAsyncScanEnvironment, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldGuessTypeAndName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldUseSynchronousLoad, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsLoadingFromPakFiles, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bShouldAcquireMissingChunksOnLoad, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bOnlyCookProductionAssets, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_NumBulkScanRequests, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsPrimaryAssetDirectoryCurrent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bIsManagementDatabaseCurrent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bUpdateManagementDatabaseAfterScan, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bIncludeOnlyOnDiskAssets, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_bHasCompletedInitialScan, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetManager_Statics::NewProp_NumberOfSpawnedNotifications, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetManager_Statics::PropPointers) < 2048); // ********** End Class UAssetManager Property Definitions ***************************************** UObject* (*const Z_Construct_UClass_UAssetManager_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetManager_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetManager_Statics::ClassParams = { &UAssetManager::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAssetManager_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAssetManager_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetManager_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetManager_Statics::Class_MetaDataParams) }; void UAssetManager::StaticRegisterNativesUAssetManager() { } UClass* Z_Construct_UClass_UAssetManager() { if (!Z_Registration_Info_UClass_UAssetManager.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetManager.OuterSingleton, Z_Construct_UClass_UAssetManager_Statics::ClassParams); } return Z_Registration_Info_UClass_UAssetManager.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetManager); UAssetManager::~UAssetManager() {} // ********** End Class UAssetManager ************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManager_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAssetManager, UAssetManager::StaticClass, TEXT("UAssetManager"), &Z_Registration_Info_UClass_UAssetManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetManager), 873887431U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManager_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManager_h__Script_Engine_1806110030{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManager_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_AssetManager_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS