// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimationAssetExtensions.h" #ifdef ENGINE_AnimationAssetExtensions_generated_h #error "AnimationAssetExtensions.generated.h already included, missing '#pragma once' in AnimationAssetExtensions.h" #endif #define ENGINE_AnimationAssetExtensions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimationAsset; class USkeleton; // ********** Begin Class UAnimationAssetExtensions ************************************************ #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ DECLARE_FUNCTION(execGetSkeleton); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_RPC_WRAPPERS_NO_PURE_DECLS_EOD #endif // WITH_EDITOR struct Z_Construct_UClass_UAnimationAssetExtensions_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimationAssetExtensions_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationAssetExtensions(); \ friend struct ::Z_Construct_UClass_UAnimationAssetExtensions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationAssetExtensions_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationAssetExtensions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationAssetExtensions_NoRegister) \ DECLARE_SERIALIZER(UAnimationAssetExtensions) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UAnimationAssetExtensions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationAssetExtensions(UAnimationAssetExtensions&&) = delete; \ UAnimationAssetExtensions(const UAnimationAssetExtensions&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimationAssetExtensions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAssetExtensions); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAssetExtensions) \ NO_API virtual ~UAnimationAssetExtensions(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationAssetExtensions; // ********** End Class UAnimationAssetExtensions ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAssetExtensions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS